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  • A
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    maintenance
    A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
    3
    34 npm
    7
    MIT
  • A
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    Not graded
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    A
    maintenance
    Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.
    4,410
    Apache 2.0
  • A
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    Control the Unity Editor from any MCP host. One package install, one click, and your AI assistant can see your scene, create objects, and talk to the console. Patina is a Rust MCP server paired with a C# Unity bridge. It connects your favorite AI coding tool directly to the Unity Editor over a local TCP channel, with zero manual config.
    4
    4
    MIT
  • F
    license
    D
    quality
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    A simple MCP server implementation in TypeScript that communicates over stdio, allowing users to ask questions that end with 'yes or no' to trigger the MCP tool in Cursor.
    1
    6 npm
    -
  • A
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    quality
    A
    maintenance
    Enables MCP-compatible AI agents to connect to a Unity/Tuanjie editor's Codely Bridge to inspect project state and perform editor operations such as managing GameObjects and assets, executing C# snippets, reading the console, and taking screenshots.
    32 npm
    2
    MIT
  • A
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    maintenance
    Enables AI assistants to operate directly inside a running Unity Editor project, using built-in tools for scene creation, script generation, play mode automation, input simulation, and performance analysis.
    28
    MIT
  • F
    license
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    quality
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    maintenance
    A native C# MCP server that gives AI agents real-time control and visual analysis of the Unity Editor, enabling dynamic code execution, scene manipulation, and debugging without external dependencies.
    7
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  • A
    license
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    quality
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    maintenance
    Enables MCP clients to inspect and modify a live Unity 6 Editor over stdio, handling scenes, GameObjects, components, scripts, prefabs, assets, console logs, and play-mode control. It also supports sandboxed C# execution and remote input hooks for AI-driven self-play and game-state snapshots.
    34
    51 npm
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    This MCP server integrates AI assistants with Unity Editor, allowing them to create scenes, generate scripts, simulate input, and automate workflows using 91 built-in tools.
    257
    MIT
  • F
    license
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    quality
    B
    maintenance
    MCP server for the Agent Platform API, enabling management of sandbox environments through MCP protocol. Exposes tools to interact with sandbox lifecycle operations such as start, stop, and status checks.
    1
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  • A
    license
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    quality
    B
    maintenance
    MCP server connecting Claude/Cursor to Codex CLI, enabling code analysis via @ file references, multi-turn conversations, sandboxed edits, and structured change mode.
    13
    147 npm
    24
    MIT