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  • A
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    maintenance
    An MCP server that recovers original C# class, method, field, and parameter names from Unity IL2CPP global-metadata.dat files to assist with reverse engineering Unity games.
    14
    MIT
  • A
    license
    A
    quality
    A
    maintenance
    Enables coding agents to capture and inspect running projects, resolve real assets from free sources, and check source for design tells, providing an evidence loop for improving websites, games, and motion.
    10
    1
    MIT
  • A
    license
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    quality
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    maintenance
    Enables agents to resolve build-specific symbols, decompile and inspect functions, compare builds, trace cross-build addresses, and query cached reverse-engineering facts for CyberConnect2 Storm-engine games through its tools and resources.
    22
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables any general-purpose agent to mod IL2CPP, Mono (.NET), and Unreal games by resolving hook targets from engine metadata rather than memory guessing. Provides 45 tools covering the full workflow of finding a game, indexing types/fields/methods, injecting a Frida probe, hooking methods, and reading or writing game memory.
    MIT
  • A
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    Not graded
    quality
    B
    maintenance
    Enables coding agents in Claude Code, Cursor and other MCP clients to run five CI-style gates — hardcoded secrets, tenant-scoped queries, money float maths, unsafe migrations and dead doc links — over code the agent just wrote. Findings come back with the file, line, what is wrong and the fix, in the same turn, so expensive mistakes are caught before they merge.
    22 npm
    MIT
  • A
    license
    Not graded
    quality
    D
    maintenance
    Provides a set of low-level tools for reverse engineering GameCube and Wii games via Dolphin's DAP debug server, including memory/register operations, disassembly, breakpoints, and code injection.
    1
    MIT
  • A
    license
    C
    quality
    B
    maintenance
    Enables an AI agent to auto-detect a game's engine (Unity, Unreal, Godot, Java, or native) from its files and then inspect, search, and patch the underlying binaries with in-process PE analysis, hex editing, pattern scanning, string extraction, checksums, diffing, and disassembly. Everything runs locally and offline with no cloud dependency or telemetry.
    10
    100
    22 npm
    5
    MIT