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"Unity game development engine and related resources" matching MCP servers:

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    MCP server for playing the Imposter Game (Spyfall alternative) with AI as host. Provides tools to get categories and generate game words with secret roles.
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    MIT
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    Exposes self-owned AI agent plugins as tools to Claude Code via a stdio MCP server, allowing Claude to call system info, calculator, or scribe transcriber directly.
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    Control the Unity Editor from any MCP host. One package install, one click, and your AI assistant can see your scene, create objects, and talk to the console. Patina is a Rust MCP server paired with a C# Unity bridge. It connects your favorite AI coding tool directly to the Unity Editor over a local TCP channel, with zero manual config.
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    attendance-engine-mcp is a Model Context Protocol server that gives AI agents deterministic, fixture-backed tools for workforce attendance and wage-and-hour compliance. Built on @attendance-engine/core — a pure-function, zero-deps, 100%-covered TypeScript engine — it lets Claude, Cursor, Windsurf, or any MCP host correctly answer the questions HR/payroll teams actually ask: did this person clock i
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    MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
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    An MCP server that gives AI assistants tools to generate AccelByte AGS uGUI prefabs in Unity projects, look up AccelByte Unity SDK best practices, search Bytewars C# example components, and configure SDK credentials from a Claude Code or Cursor session.
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    Provides AI assistants with comprehensive control over Unity Hub and Unity Editor through over 200 specialized tools for project management and scene manipulation. It enables users to perform complex tasks like script creation, asset management, and project builds using natural language commands.
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    Inno Setup
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    An idle dungeon crawler game playable through conversation, featuring equipment collection, time-based dungeon exploration, auto-battles, random events, and encrypted local save data.
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    Provides AI assistants with structured access to Unity project metadata, build settings, and agent documentation directly from the filesystem. It enables querying project details and scene configurations without requiring the Unity Editor to be running.
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    An MCP server providing 15 tools for Unity projects, including Unity Gaming Services LiveOps (Economy, Cloud Save, Cloud Code), build-size and bloat analysis, and store-compliance checks.
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    MIT