aul_uploader
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TDQS
Scored across 8 tools
Each tool covers a distinct resource or action: token validation, config fetching, cover upload/download, release asset publishing, entry addition, APK ID generation, and the composite full upload flow. The only mild ambiguity is that full_upload_game overlaps with the individual upload steps, but its description clearly positions it as the complete one-click alternative.
Most tools follow a clear verb_noun pattern like check_tokens, get_config, add_game_entry, upload_cover_image, and get_apk_id. The main deviation is full_upload_game, which does not start with the verb, but the overall naming is still predictable and readable.
With 8 tools, the set is well scoped for an upload pipeline: it covers authentication, config retrieval, APK parsing, cover image handling, asset release, entry creation, and a composite workflow. Each tool earns its place without the set feeling bloated or too sparse.
The core upload lifecycle is fully supported: token validation, config fetching, adding entries, uploading covers, publishing release assets, and the full end-to-end flow. Minor gaps exist, such as the lack of update/delete operations for game entries and no release tag creation, but these are mostly outside the primary uploader scope and can be worked around.