Move the mouse
mouse_moveDrive the in-game camera with relative dx/dy or position the real cursor at absolute screen x/y for NUI elements, enabling precise input control.
Instructions
Relative dx/dy drives the in-game camera; absolute x/y (screen pixels) positions the real cursor for NUI elements.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| dx | No | ||
| dy | No |