MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
Enables programmatic control of the mGBA emulator for Game Boy, Game Boy Color, and Game Boy Advance games, including screenshot capture, memory reading, sprite data dumping, and custom Lua script execution for automated testing and game analysis.
An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
A Windows-focused MCP server for controlling and debugging PCSX2 via GDB, offering emulator control, memory inspection, debugger operations, savestates, cheats, screenshots, process management, and log access.
MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
A Model Context Protocol server that enables LLMs to interact with a GameBoy emulator, providing tools for controlling the GameBoy, loading ROMs, and retrieving screen frames.