create_terrain
Start a Gaea terrain project by creating an empty .terrain file. Build the graph with generator, processor, colorizer, and output nodes via add_node.
Instructions
Create a new empty .terrain file compatible with Gaea 2.2.9. The file is saved in the project directory. After creation, use add_node to populate the graph. A typical workflow: create_terrain → add_node (generators: Mountain, RadialGradient) → add_node (processors: Erosion2, Thermal2, Rivers, Craggy, Snow) → add_node (colorizers: SatMap, ColorErosion) → add_node (outputs: Export, Mesher) → connect_nodes to wire the chain.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Filename without extension (e.g. 'my_mountain' creates my_mountain.terrain) |