export_to_godot
Exports a local audio asset to a specified, authorized Godot project root and relative path, with optional overwrite and profile settings, while enforcing ALLOWED_ROOTS.
Instructions
Export one local audio asset to an explicitly supplied and authorized Godot project root. Requires that project root to be within ALLOWED_ROOTS.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| profile | Yes | ||
| overwrite | No | ||
| input_path | Yes | ||
| project_root | Yes | ||
| relative_path | Yes |