cozyvtt-mcp
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- FlicenseAqualityAmaintenanceEnables MCP-capable AI assistants to work with a Foundry VTT world by reading and writing journals, scenes, compendiums, actors, combat, and more, subject to Gamemaster permissions and undoable changes.152-
- AlicenseNot gradedqualityBmaintenanceEnables AI assistants to act as co-GMs and GM assistants within Foundry Virtual Tabletop, providing tools for game mechanics, actors, tokens, combat, canvas placeables, scenes, and world management.41 npmMIT
- AlicenseNot gradedqualityBmaintenanceEnables AI agents to interact with Foundry Virtual Tabletop, supporting reading world data, managing combat, rolling dice, and updating actor attributes via a sidecar architecture.41 npmMIT
- FlicenseNot gradedqualityDmaintenanceEnables AI assistants to act as RPG Game Masters by managing campaign state including characters, inventory, quests, and logs through MCP tools. Supports campaign mutations and provides both MCP and HTTP API access to RPG session data.2-
- AlicenseNot gradedqualityAmaintenanceConnects Claude Desktop to Foundry VTT for AI-powered campaign management, enabling natural language interaction with game data including quest creation, character management, compendium searches, and dice rolling. Provides 20 MCP tools for seamless integration between Claude and your tabletop RPG sessions.82MIT
- FlicenseNot gradedqualityNot gradedmaintenanceIntegrates with FoundryVTT tabletop gaming sessions, allowing AI assistants to query game data, roll dice, generate content (NPCs, loot, encounters), manage combat, and provide tactical suggestions through natural language.7 npm-
TDQS
Scored across 41 tools
Tools target distinct resource+action pairs, and descriptions actively steer callers (e.g. token_add vs token_place_creature, token_hp_update vs character_update, document_list vs campaign_document_list). A few near-neighbors remain (map_list vs campaign_get's current-map, character_hitdice_spend vs character_update), but each is explicitly cross-referenced with 'use X for Y' guidance, so misselection risk is low.
All 41 names follow a single snake_case resource_action pattern (map_list, token_move, character_get, saved_roll_create, session_notes_update, campaign_transfer_dm). Multi-word resources like token_hp_update and character_hitdice_spend still read predictably. No camelCase or verb-style mixing.
41 tools is well beyond the 3-15 well-scoped range; even for a broad VTT domain this is heavy and increases selection cost. Many are individually justified (four saved_roll CRUD ops, full document share lifecycle), but the surface could contract via grouped operations (e.g. token modifications, session lifecycle) without losing capability.
Strong coverage overall: maps, characters, documents, sessions, initiative, chat, dice, saved rolls, and events all have read/write surfaces. However, notable gaps exist—no token read/list or general token update (only add, place, move, delete), no chat edit/delete, and no fog/annotation tools despite map fog defaults being referenced. These force agents to work around missing operations.