Enables AI agents to inspect, edit, and analyze Dreamcast VMU save images through MCP tools, including named-field modification with automatic checksum/CRC updates and diff-based discovery of save structure.
Enables an AI agent to auto-detect a game's engine (Unity, Unreal, Godot, Java, or native) from its files and then inspect, search, and patch the underlying binaries with in-process PE analysis, hex editing, pattern scanning, string extraction, checksums, diffing, and disassembly. Everything runs locally and offline with no cloud dependency or telemetry.
Enables an MCP-capable assistant to search and cite Metal Gear Solid V modding documentation, browse catalogued upstream source at pinned commits, and inspect file headers and hashes. It also stages copies of files into isolated job folders to run supported, separately installed archive, texture, language and animation converters, recording commands, logs and changed-file hashes for review.
This MCP server enables AI agents to act as native Ren'Py visual novel development assistants, covering code reading and writing, offline documentation search, compilation and lint verification, automatic bug fixing, asset management, save handling, and translation diagnostics. It lets agents inspect project labels and references, inject code, run SDK commands, and repair common issues such as return values, missing from clauses, BOM inconsistencies, stale saves, and incomplete translation blocks.
Provides 46 local MCP tools to inspect and automate the Fallout 3 GECK editor, covering diagnostics, cell/object navigation, plugin inspection and backups, and file-level placement corrections. It enables AI assistants to plan and safely edit plugin records with atomic file operations and rollback support.
Enables MCP clients to inspect and control Nooby's modded reanimation script — browsing, validating, creating and deleting dance and moveset modules, switching the active dance/moveset/root mode, tuning themes, keybinds, audio and performance settings, plus backing up and restoring SaveData through 52 tools. An optional executor bridge patch allows live in-game switching rather than only writing settings for the next launch.