Chess
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Alternatives to Chess
No user-submitted related servers found.
Related Servers
- AlicenseNot gradedqualityCmaintenanceEnables AI agents to play and analyze chess, validate moves, and view a live synchronized visual board in the browser through MCP tools.18MIT
- AlicenseNot gradedqualityDmaintenanceA powerful chess engine and game server built with the Model Context Protocol (MCP). Play chess against AI, analyze positions, and integrate chess functionality into your AI applications.181ISC
- FlicenseAqualityCmaintenanceEnables chess analysis and move generation using the Stockfish engine via MCP tools, allowing clients to evaluate positions, get best moves, apply moves, and visualize boards.7-
- FlicenseAqualityDmaintenanceEnables chess gameplay and interaction through MCP protocol. Allows users to play chess games, make moves, and manage chess sessions through natural language commands.2-
- AlicenseNot gradedqualityDmaintenanceA Stockfish-powered chess engine exposed as an MCP server using FastMCP. Calculates best moves, validates moves, and provides game status via MCP tools over SSE or stdio.5GPL 3.0
- AlicenseAqualityBmaintenanceMCP chess runtime that lets LLMs play, analyze, and adapt strength by exposing Stockfish, human move likelihood (Maia3), and Lichess statistics, with the LLM handling strategy and the server handling computation.13240AGPL 3.0
TDQS
Scored across 1 tool
With only one tool, there is no possibility of confusion or overlap between tools, as there are no other tools to compare it to. The tool's purpose is clearly defined and standalone.
Since there is only one tool, naming consistency is inherently perfect with no deviations or mixed conventions to evaluate. The tool name follows a clear verb_noun pattern.
A single tool for a server named 'Chess' is too few for the apparent scope, as chess involves many operations like moves, game states, and analysis. This feels thin and incomplete for the domain.
The tool set is severely incomplete for chess, covering only FEN visualization without any operations for playing, moving pieces, checking game status, or other core chess functionalities. This will cause significant agent failures.