mcp-fleaflicker
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@mcp-fleaflickershow me the standings for my league"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
mcp-fleaflicker
An MCP server for Fleaflicker fantasy leagues. It reads rosters, standings, matchups, boxscores, and draft boards, and it scores stat lines using the league's own published scoring rules rather than a hardcoded scoring system.
Fleaflicker's read API is public and unauthenticated, so this server needs no API key, stores no credentials, and exposes no write surface. It cannot change your league.
Why the scoring engine is the interesting part
Most fantasy tooling hardcodes a scoring system, or offers a handful of presets. This
server fetches FetchLeagueRules and evaluates whatever it finds, so the same code scores
a 6-point-passing-TD superflex league and a standard half-PPR league without a branch.
Three things about Fleaflicker's rule model are load-bearing, and each was verified against the live API rather than assumed:
Zero-valued fields are omitted from the JSON. The API is protobuf-derived and
serializes defaults by leaving them out. The shutout rule ("10 extra points when total
Points Allowed is exactly 0") arrives with no boundLower and no boundUpper key,
because both are 0. Default a missing upper bound to infinity and every defense scores
the shutout bonus every week. Missing bounds mean zero, never "unbounded".
RANGE_LOWER_BOUND is two different rules wearing one name. Which one depends on
category.multiValue. On a single-valued category it is a once-per-game threshold on the
summed total (300 passing yards is +1, once, no matter how far past). On a multi-valued
category it fires once per qualifying event (every touchdown of 80+ yards is +4 each).
A touchdown is two categories, not one. The flat 6 points and the long-distance bonus live under separate category ids that share a name within a group. They are linked automatically by (group, name), so one caller-supplied stat key feeds both.
Score one game at a time
Every threshold rule fires on a single game's box score. A receiver with 2,000 yards across 17 games earns the 150-yard bonus only in the games he actually cleared 150. Feeding the engine a season total silently miscounts every bonus in the rule set.
Ambiguous stat keys fail loudly
"Interception" is a passing category worth −2 (the quarterback threw it) and a defensive
category worth +2 (the defense caught it). Resolving a bare interception to both nets
two picks to exactly zero and reports a confident, wrong number. So any key reaching more
than one scoring group refuses to resolve and names the alternatives instead:
passing_interception and defense_interception.
Related MCP server: sleeper-caffeine MCP
Tools
Tool | What it does |
| Roster construction and the complete scoring rule set, including the valid stat keys |
| Records, points for and against, streaks, draft and waiver position |
| One team's lineup by slot, for any week or season |
| A week's head-to-head games and scores |
| Full matchup detail, both lineups, with Fleaflicker's own computed points |
| Every pick in true selection order, snake-aware, with |
| The player pool by name or position, with ranks, projections and ownership |
| The best undrafted players left, ranked by the league's own projection |
| Score a stat line under the league's real rules, with a per-rule breakdown |
All tools are read-only and idempotent. Every tool returns a JSON string in one of two shapes:
// success
{"data": ...}
// failure — code is from a fixed enum
{"error": "human-readable message", "code": "UPSTREAM_DOWN", "details": {...}}Codes: UPSTREAM_DOWN, AUTH_FAILED, INVALID_INPUT, NOT_FOUND, RATE_LIMITED,
INTERNAL. No exception ever reaches the caller.
Quick start
git clone https://github.com/pete-builds/mcp-fleaflicker.git
cd mcp-fleaflicker
cp .env.example .env # set FLEAFLICKER_LEAGUE_ID, or leave it blank
docker compose up -d --build
curl -s localhost:3727/healthzThen register it with your MCP client:
claude mcp add fleaflicker --transport http --scope user \
--url http://localhost:3727/mcpRunning from source instead:
python -m venv .venv && .venv/bin/pip install -r requirements-dev.in
.venv/bin/python server.pyFinding your league id
It is in the league URL: fleaflicker.com/nfl/leagues/14153 is league 14153.
Setting FLEAFLICKER_LEAGUE_ID makes every tool's league_id argument optional. Leaving
it unset is also valid: callers then pass league_id per call, which is how one
deployment serves several leagues.
Live-draft notes
Three upstream behaviours matter during a draft, each verified against the live API rather than assumed.
The board states the true pick number; do not count cells. Every cell of
FetchLeagueDraftBoard carries slot = {round, slot, overall}, and that
overall is already snake-aware. The grid renders each team in a fixed column,
so in a snake the even rounds fill right to left and a left-to-right counter
assigns the wrong number to every pick in them. get_draft_board reads the
field and reports draft_type outright.
FetchPlayerListing rejects a season parameter. Any value, including the
current season, returns HTTP 400 with an HTML body while every other endpoint
requires one. search_players and get_available_players still accept
season and deliberately never forward it.
filter.position.label is accepted and ignored. Asking the listing for
tight ends returns quarterbacks and defenses at HTTP 200. Position filtering
happens client-side.
Configuration
Variable | Default | Purpose |
| (unset) | Default league. Optional; every tool takes a per-call override |
|
| Only NFL has been verified |
|
| Override for testing against a mock |
|
| Per-request timeout, seconds |
|
| Listen port |
|
|
|
|
| Require a bearer token on |
| (unset) | The bearer token, when auth is required |
Scoring examples
Get the valid stat keys first:
get_league_rules() -> data.scoring.stat_keysA plain number is a count or total. A list is per-event yardage, which is what distance bonuses need:
score_stat_line(
stats={"passing_yard": 318, "passing_td": [45, 12], "passing_interception": 1},
position="QB",
)That is two passing touchdowns, one of 45 yards and one of 12: the flat rule scores twice
and the 40-to-79 bonus once. Passing {"passing_td": 2} instead scores the flat rule and
reports the distance bonus under unresolved_bonuses, rather than silently scoring it as
zero.
The response carries the arithmetic, not just the total:
{"data": {
"position": "QB",
"total": 31.52,
"breakdown": [
{"category": "passing_yard", "kind": "linear", "points": 8.72,
"detail": "218 / 25 x 1", "rule": "1 point for every 25 Passing Yards (0.04 per)"},
...
],
"unscored_keys": [],
"unresolved_bonuses": []
}}Testing
.venv/bin/python -m pytest -q # 121 tests
.venv/bin/ruff check .Fixtures under tests/fixtures/ are real captures from the live API, trimmed to the
fields the code reads. They are real rather than hand-written on purpose: the behaviours
that bite here — omitted zero fields, one touchdown spanning two category ids, a bonus
whose bounds are both absent — are exactly the ones a hand-written fixture would smooth
over.
The scoring tests include oracle tests that reconstruct real stat lines and assert against the totals Fleaflicker itself published for those games, so the engine is checked against the platform rather than against its own arithmetic.
What this does not do
It builds no model of its own. There is no ranking engine, no waiver recommendation, and no start/sit advice.
It does now surface a projection, but that projection is Fleaflicker's, not this
server's: projected_points is the platform's own viewingProjectedPoints, already
computed under the league's real scoring rules, and it is passed through unchanged.
Read it next to rank_draft, which is the default board the rest of the league drafts
from, and the gap between the two is the whole mispricing signal. For a projection this
server computes, feed your own projected stat line into score_stat_line; those stat
lines still have to come from somewhere else.
It is also unofficial and not affiliated with Fleaflicker. The API it uses is public but undocumented, so a shape change upstream can break a normaliser; the tests are built to catch that quickly.
License
MIT. See LICENSE.
This server cannot be deployed
Maintenance
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