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retroachievements-mcp

retroachievements-mcp

by Zach-Houston

retroachievements-mcp

A Model Context Protocol server that exposes the RetroAchievements public API to MCP-compatible clients like Claude Code, Claude Desktop, and Cursor.

Built on top of the official @retroachievements/api TypeScript SDK.

What you can do with it

  • "What achievements did I unlock in the last hour?"

  • "Summarize my RetroAchievements activity this month."

  • "Show me the achievement list for Super Mario 64."

  • "Who are the top-ten ranked players right now?"

  • "How rare is each achievement in The Legend of Zelda: A Link to the Past?"

Related MCP server: speedrun-mcp

Requirements

Install

git clone https://github.com/Zach-Houston/retroachievements-mcp.git
cd retroachievements-mcp
npm install
npm run build

First-time setup

You have three ways to get the server credentials in place. Pick whichever fits.

Just start asking your MCP client questions like "Show me my RetroAchievements profile." The first call will fail with a structured "credentials not configured" message that gives the assistant two choices to offer you.

1A. In-chat paste (fastest)

You paste your username and Web API key into the chat. The assistant calls ra_save_credentials, which validates the key against the live API and saves it. Downside: the key is in your chat transcript.

1B. Edit a file the assistant scaffolds (key never touches chat)

The assistant calls ra_prepare_credentials_file, which writes a placeholder credentials.env in your user config dir and returns a file:// link. You click the link, paste your key in the file, save. The server picks it up on the next tool call. Upside: key never appears in the transcript.

Either way, credentials end up at:

  • Windows: %APPDATA%\retroachievements-mcp\credentials.env

  • macOS: ~/Library/Application Support/retroachievements-mcp/credentials.env

  • Linux: $XDG_CONFIG_HOME/retroachievements-mcp/credentials.env

The assistant can call ra_status at any time to see whether setup is done, half-done (placeholder file waiting for a key), or not started.

2. Interactive CLI

npm run setup

Walks you through getting an account (if needed), prompts for your Web API key, verifies against the API, and saves to the same user config dir.

3. Env vars in your MCP client config

Set RA_USERNAME and RA_API_KEY as env entries in your MCP client's server config (see Use with Claude Code). The server reads env vars first, then falls back to the stored file. Env vars never touch the chat history.

Configure

The server reads two environment variables at startup:

Variable

Value

RA_USERNAME

Your RetroAchievements username.

RA_API_KEY

Your Web API key (find it at https://retroachievements.org/controlpanel.php).

Pass the values as env entries in your MCP client config (see below) — those take precedence over the stored credentials file.

If you launch the server without env vars set and no stored credentials, it will still start and respond to MCP clients — but every tool call returns a friendly error pointing the assistant at ra_save_credentials / ra_prepare_credentials_file. A missing key never silently bricks the connection.

Use with Claude Code

Add this to your Claude Code MCP config (~/.claude.json or via claude mcp add):

{
  "mcpServers": {
    "retroachievements": {
      "command": "node",
      "args": ["C:/Users/Z/projects/retroachievements-mcp/dist/index.js"],
      "env": {
        "RA_USERNAME": "YourUserName",
        "RA_API_KEY": "your-web-api-key"
      }
    }
  }
}

Or, after npm link, you can use the retroachievements-mcp binary directly.

Use with Claude Desktop

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "retroachievements": {
      "command": "node",
      "args": ["C:/Users/Z/projects/retroachievements-mcp/dist/index.js"],
      "env": {
        "RA_USERNAME": "YourUserName",
        "RA_API_KEY": "your-web-api-key"
      }
    }
  }
}

Tools

Setup

Tool

Description

ra_status

Reports configured / source (env, file, file-pending, none) / username / file path.

ra_save_credentials

In-chat flow: validates a username + key the user typed, then writes them to the user config.

ra_prepare_credentials_file

Out-of-chat flow: writes a placeholder file the user opens locally, pastes their key, and saves.

User

Tool

Description

ra_user_profile

Basic profile (points, rank, motto, avatar).

ra_user_summary

Profile + recent games + recent achievements + awards.

ra_user_points

Lightweight: just the user's hardcore + softcore point totals.

ra_user_recent_achievements

Achievements unlocked in the last N minutes.

ra_user_recently_played_games

Recently played games with progress.

ra_user_completion_progress

All started games with completion %, hardcore status, award level.

ra_user_progress

Per-game progress for an arbitrary list of game IDs (bulk lookup).

ra_user_awards

Site awards earned (mastery, beaten, events).

ra_user_want_to_play

The user's want-to-play wishlist.

ra_user_completed_games

Games the user has fully mastered (softcore and/or hardcore).

ra_user_achievements_between

Achievements earned between two ISO dates.

ra_user_achievements_on_day

Achievements earned on a single calendar day.

ra_game_info_and_user_progress

Game info + the user's per-game unlock state (one call instead of two).

ra_users_i_follow

Accounts the credentialed user follows.

ra_users_following_me

Accounts following the credentialed user.

Game

Tool

Description

ra_game

Basic game metadata (title, console, developer, box art).

ra_game_extended

Full game info with the achievement list and unlock counts.

ra_game_rank_and_score

High-score holders OR latest masters for a game (pick via type).

ra_game_rating

Community star rating + number of votes.

ra_achievement_distribution

Histogram: how many players have unlocked N achievements in this game.

Console

Tool

Description

ra_console_ids

All consoles RA tracks. Use to translate names like "SNES" to a consoleId.

ra_game_list

All games on a console, optionally filtered to those with achievement sets.

Achievement

Tool

Description

ra_achievement_unlocks

Users who have unlocked a specific achievement, with timestamps and totals.

Leaderboard

Tool

Description

ra_leaderboard_entries

Top entries for a leaderboard.

ra_user_game_leaderboards

All leaderboards a user has placed on for a given game.

Feed

Tool

Description

ra_achievement_of_the_week

Currently featured achievement-of-the-week + leaderboard.

ra_top_ten_users

Site's top-ten ranked users by hardcore points.

ra_recent_game_awards

Site-wide recent masteries / completions / beaten awards, filterable by kind.

More are easy to add (comments, tickets, claims, hashes, game progression list, set requests, per-user game rank) — see src/tools/ for the pattern.

Develop

npm run dev     # tsx, no build step
npm run build   # compile to dist/
npm start       # run the compiled server

License

MIT

Available Tools

13 tools
ra_achievement_of_the_weekGet achievement of the weekA

The currently featured achievement-of-the-week, plus the leaderboard of users who have already unlocked it.

Inputs: no named parameters.

ra_gameGet game metadataB

Basic metadata for a game by ID: title, console, developer, publisher, genre, release date, box art.

Inputs: gameId (required).

ra_game_extendedGet extended game infoA

Full game info including the achievement list (id, title, description, points, badge, unlock counts).

Inputs: gameId (required), isRequestingUnofficialAchievements.

ra_save_credentialsSave RetroAchievements credentialsA

Validate a RetroAchievements username + Web API key against the live API, then persist them to a local config file so future tool calls work without env vars. USE ONLY with values the user typed in chat themselves — never guess or fabricate an API key. If the user does not have a key, point them at https://retroachievements.org/controlpanel.php first.

Inputs: username (required), webApiKey (required).

ra_statusCheck RetroAchievements MCP setup statusA

Reports whether RetroAchievements credentials are configured and where they came from (env vars or saved file). Call this first if you're unsure whether the server is ready to use.

Inputs: no named parameters.

ra_top_ten_usersGet top ten usersA

The site's current top-ten ranked users by hardcore points.

Inputs: no named parameters.

ra_user_achievements_betweenGet achievements earned in a date rangeB

All achievements a user unlocked between two ISO dates. Powerful for weekly/monthly recaps.

Inputs: username (required), fromDate (required), toDate (required).

ra_user_awardsGet user awardsB

Site awards the user has earned (mastery, beaten, event awards) with dates.

Inputs: username (required).

ra_user_completion_progressGet user completion progressC

All games the user has earned at least one achievement in, with completion %, hardcore status, and award level.

Inputs: username (required), count, offset.

ra_user_profileGet user profileB

Retrieve summary profile data for a RetroAchievements user (points, rank, motto, member-since, avatar).

Inputs: username (required).

ra_user_recent_achievementsGet user's recent achievementsA

Achievements a user has unlocked in the last N minutes (default 60). Useful for 'what did they just play?' queries.

Inputs: username (required), recentMinutes.

ra_user_recently_played_gamesGet user's recently played gamesA

List of games the user has touched most recently, with last-played timestamps and per-game progress.

Inputs: username (required), count, offset.

ra_user_summaryGet user summaryB

Fuller summary for a user: recent games, recent achievements, last activity, rank, awards count.

Inputs: username (required), recentGamesCount, recentAchievementsCount.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

Loading tool schema changelog…

    TDQS

    A3.8/5.0

    Scored across 13 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose, targeting different entities (game, user, credentials) or aspects (basic vs. extended game info, profile vs. summary vs. recent activity). No two tools appear to overlap in functionality.

    Naming Consistency5/5

    All tool names follow a consistent pattern: the prefix 'ra_' followed by the entity and optional descriptor (e.g., ra_game, ra_game_extended, ra_user_profile, ra_user_summary). All lowercase with underscores, no mixed conventions.

    Tool Count5/5

    With 13 tools, the server is well-scoped for the RetroAchievements domain. It covers game lookups, user data (profile, summary, recent activity, progress), leaderboards, and credential management without being excessive or sparse.

    Completeness4/5

    The surface covers most common operations: game metadata, user stats, achievements, and progress. Minor gaps exist (e.g., no tool for game search or specific achievement details), but these are not critical for typical workflows.

    Maintenance

    ActivityInactive
    ResponsivenessNo recent community issues

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