Animation tags
tagManage named frame ranges that game engines import as animations by creating, listing, updating, or deleting them. Use it to define each animation cycle before exporting a spritesheet.
Instructions
Manage animation tags — the named frame ranges a game engine imports as 'idle', 'walk', 'attack'. Ops: 'list', 'create', 'update', 'delete'. Tag every cycle before export; an untagged spritesheet is a pile of frames the engine cannot address.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| to | No | Last frame, 1-based, inclusive. | |
| from | No | First frame, 1-based, inclusive. | |
| name | No | ||
| color | No | Tag colour in the timeline, #rrggbb. | |
| repeat | No | 0 means loop forever. | |
| sprite | No | Sprite filename or id. Omit to use the sprite Aseprite has focused. | |
| newName | No | ||
| direction | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tags | Yes | ||
| sprite | Yes |