Look at the sprite
lookInspect the current sprite canvas to verify appearance and detect changes. Use preview, ascii, filmstrip, or diff modes for visual and pixel-level analysis.
Instructions
See what is actually on the canvas. Ops: • 'preview' — a nearest-neighbour upscaled PNG of the active frame (~1024px long edge). Use for overall read: silhouette, colour, whether it looks like the thing. • 'ascii' — an exact text grid, one glyph per pixel with a colour legend and coordinate rulers. Use to verify precise pixel positions and values, to count cells, or on any client without vision. Capped at 64×64; pass a region to crop. • 'filmstrip' — every frame composited into one image. The only reliable way to review an animation, since a vision model reads just the first frame of a GIF. • 'diff' — a pixel-level text diff between two frames: '.' unchanged, '-' erased, glyph = the new colour. Use it to confirm exactly what an edit touched. Draw, then look, then fix. Do not report a sprite finished without looking at it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | No | preview | |
| frame | No | 1-based frame number. Omit to use the active frame. | |
| layer | No | Read a single layer instead of the composited image. | |
| scale | No | Integer upscale for image ops, 1-128 (clamped so the output stays under ~2048px). Omit it — the automatic choice targets a ~1024px long edge, which is what a vision model can actually read. | |
| region | No | Crop. Required for 'ascii' on sprites larger than 64×64. | |
| sprite | No | Which sprite: its id as '#7' (what every result reports back, and the only unambiguous form — two unsaved documents are both called 'Sprite'), its filename, or its display name. Omit to use the sprite Aseprite has focused. | |
| toFrame | No | Diff: the later frame. | |
| fromFrame | No | Diff: the earlier frame. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| rows | No | ||
| text | No | The grid, for 'ascii' and 'diff'. | |
| scale | No | ||
| width | Yes | ||
| frames | No | ||
| height | Yes | ||
| legend | No | glyph → #rrggbb. | |
| sprite | Yes | ||
| columns | No | ||
| totalPixels | No | ||
| changedPixels | No |