Look at the sprite
lookInspect Aseprite canvas pixels, frames, and layers via preview, ASCII, filmstrip, diff, onion, and compare to verify art, animation, and edits.
Instructions
See what is actually on the canvas. Ops:
• 'preview' — a nearest-neighbour upscaled PNG of the active frame (~1024px long edge). Use for overall read: silhouette, colour, whether it looks like the thing.
• 'ascii' — an exact text grid, one glyph per pixel with a colour legend and coordinate rulers. Use to verify precise pixel positions and values, to count cells, or on any client without vision. Reads up to the whole canvas; pass a region to crop. Glyphs are bound to palette indices, so every region and frame of a sprite agrees on what a glyph means; each read's legend lists only the colours it contains, so merge legends when rows from one piece go into another. Only colours outside the palette (listed in offPalette) get per-read glyphs. rulers=false prints the bare rows, which draw kind 'grid' takes back as-is: read a layer, edit the rows, send them at the same x/y.
• 'filmstrip' — every frame composited into one image. The only reliable way to review an animation, since a vision model reads just the first frame of a GIF.
• 'onion' — the target frame at full opacity over ghosted neighbouring frames, oldest-first. Use to check in-betweens and spacing while animating, without stepping through frames one at a time. Over an opaque background the target hides every ghost — pass layer to onion-skin just the part that moves.
• 'diff' — a pixel-level text diff between two frames: '.' unchanged, '-' erased, glyph = the new colour. Use it to confirm exactly what an edit touched.
• 'compare' — the reference layer (left, full opacity) beside the art without any reference layer (right), same frame, same scale. Use it when drawing from a concept or storyboard: name the few largest mismatches and fix only those.
Draw, then look, then fix. Do not report a sprite finished without looking at it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | No | preview | |
| frame | No | 1-based frame number. Omit to use the active frame. | |
| layer | No | Read a single layer instead of the composited image. Honoured by preview, ascii, diff, filmstrip and onion; compare has its own `reference`. | |
| scale | No | Integer upscale for image ops, 1-128 (clamped so the output stays under ~2048px). Omit it — the automatic choice targets a ~1024px long edge, which is what a vision model can actually read. | |
| region | No | Crop. Omit to read the whole canvas. | |
| rulers | No | ascii: false drops the coordinate rulers and row labels, leaving rows you can edit and pass straight to `draw` kind 'grid' with the reported origin. | |
| sprite | No | Which sprite: its id as '#7' (what every result reports back, and the only unambiguous form — two unsaved documents are both called 'Sprite'), its filename, or its display name. Omit to use the sprite Aseprite has focused. | |
| toFrame | No | Diff: the later frame. | |
| fromFrame | No | Diff: the earlier frame. | |
| reference | No | Compare: the reference layer. Default 'reference'. | |
| framesAfter | No | Onion: ghost frames after the target. | |
| framesBefore | No | Onion: ghost frames before the target. | |
| ghostOpacity | No | Onion: opacity of the ghosted (non-target) frames. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| rows | No | ||
| text | No | The grid, for 'ascii' and 'diff'. | |
| scale | No | ||
| width | Yes | ||
| frames | No | Filmstrip: frame count. | |
| height | Yes | ||
| legend | No | glyph → #rrggbb. Palette colours keep the same glyph across every read of the sprite. | |
| origin | No | ascii: sprite position of the grid's top-left cell — the `x`/`y` for `draw` kind 'grid'. | |
| sprite | Yes | ||
| columns | No | ||
| gridRows | No | ascii: the bare rows, '.' transparent — `draw` kind 'grid' `rows`, with `legend` and `origin`. | |
| framesUsed | No | Onion: 1-based frame numbers composited. | |
| offPalette | No | ascii/diff: glyphs whose colour is not in the palette. Their assignment can change between reads — do not reuse them across regions. | |
| totalPixels | No | ||
| changedBounds | No | Diff: tight bounding box of every changed pixel. Null when nothing changed. | |
| changedPixels | No | ||
| percentChanged | No | Diff: changed / total * 100. |