Look at the sprite
lookInspect the live Aseprite canvas to verify pixel art, animations, and edits. Choose preview, ASCII grid, filmstrip, or diff to spot errors and confirm changes before finishing.
Instructions
See what is actually on the canvas. Ops: • 'preview' — a nearest-neighbour upscaled PNG of the active frame (~1024px long edge). Use for overall read: silhouette, colour, whether it looks like the thing. • 'ascii' — an exact text grid, one glyph per pixel with a colour legend and coordinate rulers. Use to verify precise pixel positions and values, to count cells, or on any client without vision. Capped at 64×64; pass a region to crop. • 'filmstrip' — every frame composited into one image. The only reliable way to review an animation, since a vision model reads just the first frame of a GIF. • 'diff' — a pixel-level text diff between two frames: '.' unchanged, '-' erased, glyph = the new colour. Use it to confirm exactly what an edit touched. Draw, then look, then fix. Do not report a sprite finished without looking at it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | No | preview | |
| frame | No | 1-based frame number. Omit to use the active frame. | |
| layer | No | Read a single layer instead of the composited image. | |
| scale | No | Integer upscale for image ops. Omitted means auto. | |
| region | No | Crop. Required for 'ascii' on sprites larger than 64×64. | |
| sprite | No | Sprite filename or id. Omit to use the sprite Aseprite has focused. | |
| toFrame | No | Diff: the later frame. | |
| fromFrame | No | Diff: the earlier frame. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| rows | No | ||
| text | No | The grid, for 'ascii' and 'diff'. | |
| scale | No | ||
| width | Yes | ||
| frames | No | ||
| height | Yes | ||
| legend | No | glyph → #rrggbb. | |
| sprite | Yes | ||
| columns | No | ||
| totalPixels | No | ||
| changedPixels | No |