Enables AI assistants to control and automate Unreal Engine through a native C++ Automation Bridge plugin. It supports a comprehensive range of tasks including asset management, actor manipulation, editor control, and blueprint graph editing.
Enables AI assistants to control Unreal Engine via Remote Control API for game development automation, including asset management, actor control, level editing, animation, physics, visual effects, and cinematics creation through natural language.
Bridges AI assistants to Unreal Engine 5 editor, enabling direct manipulation of levels, actors, Blueprints, and Animation Blueprints through natural language commands.
Unreal Engine 5.7 editor plugin that gives AI assistants full read/write access to Blueprints, Materials, Animation, Niagara, Config, and more via MCP. 119 actions across 9 domains, pure C++, embedded Streamable HTTP server.