game-bridge-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| launch_instanceA | Start a game instance and wait until it answers. The bridge picks a free port itself, so you never choose one and never collide with someone else's instance, and it owns the process: it is reaped when this server shuts down. Uses the project's launch declaration (gamebridge.json). Returns the port to pass to every other tool. Prefer this over starting the game yourself. |
| list_instancesA | What is running: instances that self-registered, plus a sweep of the configured port range for games that predate the registry. Reports name, version, pid, working directory, current screen and whether each was found via the registry or the scan. Read-only, so it is safe to point at instances someone else owns. Use it to attach to a game you did not launch. |
| stop_instanceA | Shut down an instance this bridge launched: the game's own close command first, then termination of the process tree if it will not go. Only ever applies to a process this bridge started. To ask a game you did not launch to exit, use call_tool { name: 'close' }. |
| instance_logA | The captured stdout/stderr of an instance this bridge launched. When a game fails to boot, or dies mid-session, the stack trace is here and nowhere else. |
| list_toolsetsA | List the toolsets one instance publishes, as that instance describes itself. Different ports can legitimately return different lists. Start here, then describe_toolset, then call_tool. |
| describe_toolsetA | Full schemas for the tools in one toolset on one instance. 'bridge' is the toolset this bridge adds itself; 'passthrough' explains how to send commands the game has not published. |
| call_toolA | Run a tool on one instance and return the result. Accepts any tool from any of that instance's toolsets, and any raw debug command it understands even if unpublished. Commands are waited on until the game reports them applied, so the state returned is the state after the command ran. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 7 tools
Each tool has a clearly distinct purpose: launch, list, stop, get log, list toolsets, describe toolset, and call tool. No overlapping functionality.
Most tools follow the verb_noun pattern (launch_instance, list_instances, stop_instance, list_toolsets, describe_toolset, call_tool), but 'instance_log' is a noun phrase rather than a verb action, which is a minor inconsistency.
Seven tools is well-scoped for a game bridge server, covering management and introspection without being excessive or insufficient.
The tool set covers the full lifecycle of game instances (launch, list, stop, log) and toolset interaction (list, describe, call), leaving no obvious gaps for the stated purpose.