Skip to main content
Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
launch_instanceA

Start a game instance and wait until it answers. The bridge picks a free port itself, so you never choose one and never collide with someone else's instance, and it owns the process: it is reaped when this server shuts down. Uses the project's launch declaration (gamebridge.json). Returns the port to pass to every other tool. Prefer this over starting the game yourself.

list_instancesA

What is running: instances that self-registered, plus a sweep of the configured port range for games that predate the registry. Reports name, version, pid, working directory, current screen and whether each was found via the registry or the scan. Read-only, so it is safe to point at instances someone else owns. Use it to attach to a game you did not launch.

stop_instanceA

Shut down an instance this bridge launched: the game's own close command first, then termination of the process tree if it will not go. Only ever applies to a process this bridge started. To ask a game you did not launch to exit, use call_tool { name: 'close' }.

instance_logA

The captured stdout/stderr of an instance this bridge launched. When a game fails to boot, or dies mid-session, the stack trace is here and nowhere else.

list_toolsetsA

List the toolsets one instance publishes, as that instance describes itself. Different ports can legitimately return different lists. Start here, then describe_toolset, then call_tool.

describe_toolsetA

Full schemas for the tools in one toolset on one instance. 'bridge' is the toolset this bridge adds itself; 'passthrough' explains how to send commands the game has not published.

call_toolA

Run a tool on one instance and return the result. Accepts any tool from any of that instance's toolsets, and any raw debug command it understands even if unpublished. Commands are waited on until the game reports them applied, so the state returned is the state after the command ran.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/wildware-uk/game-bridge-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server