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Glama
wangyafu
by wangyafu

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
get_promptB

获取海龟汤游戏的玩法

get_puzzleC

获取一个谜题的完整内容

    Args:
        puzzle_title: 海龟汤的标题

    Returns:
        选择结果信息
    
list_puzzles_toolC

列出所有可用的谜题

    Returns:
        谜题列表
    

Prompts

Interactive templates invoked by user choice

NameDescription
game_rules海龟汤游戏规则

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.3/5.0

Scored across 3 tools

Disambiguation5/5

Each tool has a clearly distinct purpose: get_prompt explains game rules, get_puzzle retrieves a specific puzzle's content, and list_puzzles_tool shows all available puzzles. There is no overlap or ambiguity between these three functions.

Naming Consistency4/5

Two tools follow a consistent verb_noun pattern (get_prompt, get_puzzle), but list_puzzles_tool deviates by adding '_tool' suffix unnecessarily. The naming is still readable and mostly predictable.

Tool Count4/5

Three tools is appropriate for a simple puzzle game server, though slightly minimal. It covers core needs: understanding the game, browsing puzzles, and accessing content. One more tool for puzzle management might enhance completeness.

Completeness3/5

The tools cover basic puzzle retrieval and listing, but lack puzzle creation, updating, or deletion operations. For a game server, this is a notable gap, as agents cannot modify or add puzzles, limiting interactive use.

Maintenance

ActivityInactive
ResponsivenessNo issues