Haiguitang MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_promptB | 获取海龟汤游戏的玩法 |
| get_puzzleC | 获取一个谜题的完整内容 |
| list_puzzles_toolC | 列出所有可用的谜题 |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
| game_rules | 海龟汤游戏规则 |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 3 tools
Each tool has a clearly distinct purpose: get_prompt explains game rules, get_puzzle retrieves a specific puzzle's content, and list_puzzles_tool shows all available puzzles. There is no overlap or ambiguity between these three functions.
Two tools follow a consistent verb_noun pattern (get_prompt, get_puzzle), but list_puzzles_tool deviates by adding '_tool' suffix unnecessarily. The naming is still readable and mostly predictable.
Three tools is appropriate for a simple puzzle game server, though slightly minimal. It covers core needs: understanding the game, browsing puzzles, and accessing content. One more tool for puzzle management might enhance completeness.
The tools cover basic puzzle retrieval and listing, but lack puzzle creation, updating, or deletion operations. For a game server, this is a notable gap, as agents cannot modify or add puzzles, limiting interactive use.