FableCut
FableCut's server exposes an MCP interface that lets an AI agent inspect, edit, and render browser-based video timelines.
Check status (
fablecut_status): auto-start the editor server and get its URL, project summary, and media library.Read docs (
fablecut_docs): fetch the schema/manual, optionally a single section to save tokens.Read the project (
fablecut_get_project): full timeline JSON or a compact one-line-per-clip summary.Patch the project (
fablecut_patch_project): make targeted, merge-safe edits — add/update/remove clips and media, set project/track/bus/master settings, apply audio effects and keyframes, and run timeline ops like split, ripple delete, close gap, lift/extract, insert/overwrite, ripple trim, roll, slip, slide, and crossfade.Replace the project (
fablecut_set_project): write a complete document with conflict-safe revision handling.Analyze a reference video (
fablecut_analyze_reference): produce an edit blueprint (shots, beats/BPM, loudness, drop) and extract its music to remake the edit.Import media (
fablecut_import_media): bring in local files or HTTPS URLs into the media library.Inspect encode profiles (
fablecut_encode_profiles): list ffmpeg export profiles.Normalize audio (
fablecut_normalize_audio): set clip gain to hit LUFS or peak targets.Auto-duck music (
fablecut_auto_duck): dip music under dialogue with configurable amount and ramps.Denoise audio (
fablecut_denoise): reduce hiss/hum/room tone via ffmpeg, or restore the original.Export video (
fablecut_export): render the timeline in a tab or headless browser, choose range/profile, and poll or cancel jobs.
Provides fast video export and reference video analysis, including shot detection and beat extraction.
Allows loading any Google Font by name for use in text clips, with automatic fetching.
Enables AI-powered background removal (person cut-out) directly in the browser for video clips.
A browser video editor that AI agents can drive.
English · 简体中文 · 日本語 · Español · Português (BR)
https://github.com/user-attachments/assets/2430b854-168b-4a9a-af2e-489e5efa7543
FableCut is a Premiere-style non-linear video editor that runs entirely in your browser — and exposes its whole timeline as one JSON document. Edit it by hand, from the UI, or let an AI agent (Claude Code, Claude Desktop, or anything that speaks MCP/REST) cut your video for you while you watch the timeline update live.
Zero npm dependencies. One node server.js. That's it.

Why it's interesting
Most "AI video" tools hide the edit behind an API. FableCut flips that: the
project file is the interface. project.json describes media, clips,
tracks, effects, keyframes and transitions — any process that can write JSON
can edit video, and the open browser UI hot-reloads within ~150 ms via
server-sent events. A human and an agent can work on the same timeline at the
same time.
Related MCP server: premiere-pro-mcp
Features
Editing
Video + audio tracks (default 3+4; add more with +V / +A in the track header; right-click an empty header → Remove track), drag/trim/split/snap, undo/redo
Settings (cog in the top bar) — optional prefs stored in this browser via
localStorage. Enable Link timeline and Project bin selection so picking a timeline clip highlights its media in Project, and clicking a Project item selects every timeline clip that uses it (off by default).Video + audio tracks (default 3+4), drag/trim/split/snap, undo/redo
+V / +A in the track header add a video or audio lane (up to 16 each)
Right-click an empty track header → Remove track (disabled if the lane has clips, or if it would leave you with zero video/audio tracks)
Track header S solos that lane (mutes all others); click again to restore the previous mute state. Using the mute toggle while soloed exits solo.
Track targeting — click a track's name to target / untarget it (lit = targeted). Split, insert, ripple, close gap and jump-to-cut touch targeted tracks only; the eye / speaker toggle is output-only (hide from preview and export) and no longer blocks edits. A selected clip is edited wherever it sits.
Track lock — the padlock in the track header. Nothing on a locked track can be moved, trimmed, split or deleted, and ripples leave it in place while the other tracks shift — lock the music bed and re-cut the picture freely.
Clip lock, disable and unlink — right-click a clip (or use the toggles at the top of the inspector): Lock pins it like a locked track; Disable (⇧E) keeps it on the timeline but hides it from preview and export; Unlink (Ctrl/Cmd+L) splits a video from its audio so they move separately, and Link re-joins them once they line up again. Agents see locks too:
fablecut_patch_projectrefuses to edit locked clips unless the op saysforce: true.Dropping a video with more audio channels than A-tracks adds the missing lanes automatically (up to 16) and toasts how many were added; each channel becomes a linked stem on its own A-track
Direct manipulation on the monitor — click a clip or title on the preview to move, resize (corner handles), or rotate (top handle, Shift-snap) it directly
Timeline multi-select — rubber-band marquee (drag on empty track area), Ctrl/Cmd/Shift+click to add/remove clips, Ctrl+A to select all, Esc to deselect. Drag any selected clip to move the whole group; Delete removes all selected; S splits all selected at the playhead. Inspector shows an "N clips selected" banner.
Beat & cue markers (tap m on the beat during playback) — name and colour them, drag them on the ruler, jump with ⇧m / Alt+⇧m or the Markers list; snapping targets (clip edges, playhead, markers, IN/OUT, keyframes, frame grid) are picked from the ▾ beside Snap
Press Alt+t to add an in/out transition based on the playhead position over the selected clip. The last used transition is remembered as the default. Drag the overlay triangle to adjust duration; Delete clears the focused transition.
Real decoded audio waveforms on clips
Mixer — the Mixer tab beside the Inspector has a strip per audio track (fader, pan, mute, solo, meter) and a master fader with a live LUFS readout. Preview and export run through the same mix, so what you hear is what renders.
Clip gain, channels and Normalize — each audio clip has a Gain (dB, before volume and keyframes), a Channels mode (stereo, mono, left, right, swap) and Normalize: measure the selected clips (ITU-R BS.1770 loudness or sample peak) and set their gain to hit −14 / −16 / −23 LUFS or −1 dBFS. Linked stems share one gain so a stereo pair stays balanced.
Volume line, fades and crossfades — every audio clip shows its volume as a line you drag; Ctrl/Cmd-click adds a keyframe, Alt-click removes one. Corner grips drag fades in and out, drawn with their real curve (constant power, constant gain or exponential). Shift+D crossfades the cut next to the selection, borrowing spare media from both sides so nothing else moves.
Auto-duck — select the music, pick the dialogue track and an amount, and the music dips wherever someone speaks (ramping down just before, back up after). It rides on top of the music's own volume, so re-running or clearing it never touches your levels. Agents use
fablecut_auto_duck.Audio effects and presets — EQ, high/low-pass, compressor, limiter, noise gate, delay, reverb, distortion, stereo width and pitch shift, chained per clip, per track (Mixer → FX), per bus and on the master. Presets: Clean voice, Podcast, Radio, Deep voice, Telephone, Cinematic, Wide and Muffled, all tweakable afterwards. Preview and export run the same effects. Agents use the
setFxpatch op.Effect automation — the ◆ beside an effect setting keys it at the playhead, like clip keyframes: sweep a filter into the drop, open up a reverb at the end. Agents use
setFxKeys.Submix buses — + Bus in the Mixer adds a bus with its own effects, fader, pan, mute and meter; route tracks into it from the menu under each track's name (all the dialogue through one compressor and one fader).
Noise reduction — the inspector's Noise control (Light / Medium / Strong) measures the file's noise floor and renders a cleaned copy with ffmpeg; the clip's audio switches to it and Off switches back. Agents use
fablecut_denoise.Project bin folders — tree view with expand/collapse; drag media or folders to nest; right-click the Project tab → New folder; drop files onto a folder to import into it
Import from URL — + URL downloads an HTTPS video/audio/image into
./media/(same-origin after import). Remote SVG is refused. Agents usefablecut_import_mediawith anhttps://path. The URL is not kept asmedia.src— that would taint the canvas and break export.Audio Hold — timeline toolbar toggle: while paused, loops one frame of audio at the playhead (useful when stepping frame-by-frame). Scrubbing or frame-step retargets the held slice; meters stay live. Play / Pause turns it off.
Canvas aspect presets (16:9, 9:16 reels, 4:5, 1:1) + project FPS select (24 / 25 / 30 / 50 / 60; non-preset rates show as Custom) + safe-area guides
Export frame / reframing — composition canvas can be larger than the delivery crop (
exportFrameinproject.json). Preview dims the overscan; drag the Export frame handle to reframe (e.g. 16:9 canvas → 9:16 export). Fast export crops to the frame; WebCodecs and Realtime export are disabled while a frame is setProgram Monitor zoom — mouse-wheel over the preview zooms the composition toward the cursor (fit → up to 2 screen pixels per canvas pixel). Magnified view uses native scrollbars so overflow stays reachable; middle-click or Alt+drag pans. The Fit button (shown while zoomed) resets to the fit-to-stage baseline
Full J/K/L shuttle — L plays forward, J in reverse; tap again for 1.5×/2×/4×, the other key turns around, K stops. Hold K and tap J/L to step a frame, or hold both to crawl at ¼ speed. Preview only, never the export
Typed timecode — click the playhead readout (or type digits) to jump:
01:15:00,1500,+30,12.5; the IN / OUT readouts take typed times tooResizable workspace: drag the divider between monitor and timeline (double-click resets), plus S/M/L timeline track-density presets (S hides thumbnails for compact tracks)
Zoom to selection (⇧Z) frames all selected clips, not just one
IN/OUT work area — set markers with i and o (⇧I / ⇧O to clear). The Program Monitor shows playhead as
current / sequence duration; when markers are set, IN, marked duration, and OUT stack on the right. Export has a Range dropdown (Entire timeline / IN–OUT; defaults to IN–OUT when markers exist) so you can keep markers for split/trim and still export the full sequence. Enabling Limit constrains playback to the marked range and maps Home / End to the IN and OUT positions rather than the full timeline. t splits clips at the markers; ⇧t trims clips to the work (between marker in and marker out) area.Find & close gaps — a gap is a stretch where every targeted track is empty (black frames). g jumps the playhead to the next shared gap (wraps; respects IN/OUT when both are set). ⇧G closes the gap under the playhead by pulling later clips left on all targeted tracks (locked clips stay put).
Trim tools — a tool picker in the timeline toolbar (or V B R Y U): Selection, Ripple edit (drag a clip edge and everything after it follows, so no gap opens), Rolling edit (drag a cut between two clips; nothing else moves), Slip (change which part of the source a clip shows without moving it) and Slide (move a clip while its neighbours trim to make room). Every tool respects source length, targeting, locks and linked audio, and shows the offset beside the pointer while you drag. Agents run the same edits — split, ripple delete, lift / extract, insert / overwrite, ripple / roll / slip / slide and crossfade — as
fablecut_patch_projectops, on the same code.Lift / Extract — ; removes the IN→OUT range on the targeted tracks and leaves the gap; ' removes it and closes the gap. Both also sit in the timeline toolbar.
Jump to cut — ↑ / ↓ move the playhead to the previous / next edit (clip In or Out). With a clip selected, the first taps land on that clip’s start then end (Premiere-style); with no selection they walk cuts on targeted tracks. In the Source monitor they jump among 0, In, Out, and duration. Left/right still step frames; Home/End still go to the sequence (or IN/OUT with Limit).
Ripple delete — the timeline Ripple delete button (or ⇧Del) removes the selection and pulls later clips left on each targeted track to close the gap; plain Del still lifts (leaves a gap). Linked AV partners always move together, even on untargeted tracks (sync lock); locked clips are never deleted or moved.
Reset a property — Ctrl/Cmd+click an inspector label or slider restores that effect/prop to its default and clears every keyframe on the channel (scale → 1, opacity → 1, paired fields like Crop L/R reset together; transition labels clear the in/out transition). Shift+click a label is playhead-local: if you are parked on a keyframe it removes that keyframe only; otherwise it sets the value at the playhead to the default (auto-keys if the channel is already animated).
Replace media — the inspector's Source button (any video/audio/image/svg clip) swaps the underlying file while keeping position, trim, keyframes, transitions and every effect. Pick another item already in the bin or Browse file… to import and replace in one step. A video's linked L/R audio companions are swapped along with it; a shorter replacement clamps the trim to fit and toasts that it did so.
Multi-channel video audio — a video with more than 2 audio channels gets a linked audio clip per channel, not just L/R (5.1, 7.1…). Extra audio tracks (A5, A6, …, capped at 16) are created automatically as needed; replacing a clip's media re-syncs the linked channel clips to the new source's channel count, adding/dropping extras and new tracks as needed.
Look
14 one-click filter presets (cinematic, teal-orange, noir, vintage, cyberpunk, sunset, midnight…)
Adjustment layers — one clip grades everything below it, Premiere-style
Full grade controls: brightness/contrast/saturation/hue, temperature & tint, blur, grayscale/sepia/invert, vignette, animated film grain
Blend modes (screen, multiply, overlay…), fit modes (contain/cover/stretch), per-edge cropping, corner radius, flip H/V
Chroma key (green screen) with tolerance/softness + spill suppression
AI background removal (person cut-out, in-browser via MediaPipe)
Motion
Keyframe animation on ~25 properties with easing
Keyframe markers on clips — diamonds on the clip body at each unique keyframe time (tooltip lists channels; a count badge when several share a time). Ctrl/Cmd+← / Ctrl/Cmd+→ jumps the playhead to the previous / next keyframe (selected clips first, else clips under the playhead). Inspector fields show the interpolated value at the playhead; changing one updates the keyframe you’re on, or inserts one if that channel is already keyed. Dragging a clip in the program monitor (move / scale / rotate) writes the same way. The ◆ button adds a keyframe at the playhead, or removes the one you’re parked on; ✕ clears the whole channel. When the playhead is outside the selected clip, keyframed fields and ◆ buttons are disabled (they show the nearest edge value) — keyframe edits only apply where the playhead actually is; unanimated properties stay editable anywhere
Keyframe graphs — toggle a property’s curve in the inspector to show an interpolated value graph beside the program monitor; click the graph to seek
Speed ramps — keyframe
speedand the engine time-remaps video and the export audio mix (the fast-into-slow-mo reel move)Camera shake and RGB-split/chromatic aberration, both animatable
17 transitions: fades, slides, wipes (4 directions), zoom, iris, spin, blur, whip-pan, glitch, pop
Text
Title styles — one-tap cohesive looks (Impact, Elegant, Kinetic cut, Neon, Handwritten, Luxury, and more); new titles vary the font, placement and animation automatically instead of defaulting to one flat style
Kinetic captions: typewriter, word-pop, word-slide, karaoke, letter-pop, wave, bounce, shake, clip-reveal, zoom-in, font-cut (rhythmic typeface cuts), rise-mask
Neon glow for that TikTok caption look
Font editor: system fonts, drop-in custom fonts (
library/fonts/), and any Google Font by name — loaded automaticallyGradient fills, outline, background pills, letter-spacing, line-height, weights, italic, uppercase, soft shadows
Text layout — horizontal Align: left / center / right / justify (extra spaces between words). Drag a title’s corner handles to create a text box (
boxW/boxH); further corner drags resize it (opposite corner stays fixed; Ctrl/Cmd resizes from center; Shift locks aspect). Inside a box, text wraps at the fixed font size by default; enable Scale to fit to shrink the font so the whole block fits. V-align (top / middle / bottom) places the text block vertically in the box. Set Box W/H to0to return to hug-content sizing.
Animated SVG clips
A first-class
svgclip kind: CSS-@keyframes-animated SVGs render frame-accurately in preview and export (the compositor freezes the animation at any time). Agents can author their own vector overlays — lower-thirds, confetti, sparkles — as plain.svgfiles. Starters included.
Remake a reference video
Give it a reference edit (a reel you like) and get back an edit blueprint: shot boundaries, music beats + BPM, a loudness curve, per-shot energy, the drop — plus the reference's music track extracted into your media, ready to rebuild the same idea with your own footage. Zero extra dependencies (ffmpeg does the decoding; onset/tempo detection is plain Node).
node analyze.js ref.mp4,POST /api/analyze, or thefablecut_analyze_referenceMCP tool.
Asset library
library/folders surface as tabs in the UI: Elements (overlay art), Sound FX, SVG — drop files in, the open editor refreshes live
Export
Fast export: browser renders every frame + an offline audio mix; ffmpeg encodes JPEG frames via an encoding profile from
encoding-profiles.json(keeps rendering if you switch tabs). Encode and upload run ahead of the compositor so a fast timeline is not stalled bytoBlob. The Export dialog has a profile selector; pin a project default withencodeProfileinproject.jsonWebCodecs export: the browser HW-encodes Annex-B H.264; the server stream-copies and muxes audio. Faster uploads; bitrate/VBR-CBR in the Export dialog. Unavailable while an export frame is set (use Fast)
Realtime MediaRecorder fallback when ffmpeg or WebCodecs isn't available
Agents export too:
fablecut_exportruns the Fast export in the open editor, or in a headless Chrome / Edge the server starts, and returns the file pathExport Range dropdown: Entire timeline or IN–OUT (defaults to IN–OUT when markers are set). Effective IN/OUT export bounds are clamped to
projDur().
Quick start
git clone https://github.com/ronak-create/FableCut.git
cd FableCut
node server.js # → http://localhost:7777Requirements: Node 18+ and a Chromium-based browser. ffmpeg on PATH is optional but recommended (fast export + upload remuxing). AI background removal fetches its model from a CDN on first use.
The server binds 127.0.0.1 only (v1.3.1+). To use it from another device on
your LAN, opt in explicitly: HOST=0.0.0.0 FABLECUT_ALLOWED_HOSTS=<your-ip> node server.js.
Drop media into the window (or ./media/), paste an HTTPS URL via + URL,
drag clips onto the timeline, edit, export.
To keep your work outside the checkout, set FABLECUT_DATA_DIR — it moves
project.json, media/, exports/, analysis/ and library/ to a directory
you choose. Leave it unset and everything stays in the repo, exactly as before.
Or install it as a Claude Code plugin
/plugin marketplace add ronak-create/FableCut
/plugin install fablecut@fablecutThat registers the MCP server for you and adds two skills — edit-video and
remake-reel. Your timeline and footage live in the plugin's own data
directory, so an update never touches them. Node 18+ and (optionally) ffmpeg
still need to be on your machine.
Driving it with an AI agent
Everything an agent needs is in CLAUDE.md — the complete schema, semantics and recipes. Point any capable model at that file and it can operate the editor end to end.
📖 Browsable docs: the same manual as web pages, one page per topic (MCP tools, the
project.jsonschema, clip props, recipes, REST API, export): fablecut.space/docs.
Three equivalent control surfaces:
MCP (best for Claude Code / Claude Desktop) — register the bundled zero-dependency MCP server once:
claude mcp add -s user fablecut -- node "<path-to>/fablecut/mcp-server.js"OpenCode can use the same stdio server from its project or global
opencode.jsonconfiguration:{ "$schema": "https://opencode.ai/config.json", "mcp": { "fablecut": { "type": "local", "command": ["node", "/absolute/path/to/FableCut/mcp-server.js"], "enabled": true } } }For another MCP client, register a local stdio server with this equivalent command. The exact key names vary by client, but the command and arguments do not:
{ "name": "fablecut", "transport": "stdio", "command": "node", "args": ["/absolute/path/to/FableCut/mcp-server.js"] }The server is intentionally client-neutral. It speaks MCP over stdio and does not require Claude-specific environment variables. Keep the path absolute, and use Node 18 or newer.
Tools:
fablecut_status(auto-starts the editor),fablecut_docs,fablecut_get_project,fablecut_set_project,fablecut_patch_project,fablecut_import_media,fablecut_analyze_reference,fablecut_encode_profiles,fablecut_normalize_audio,fablecut_auto_duck,fablecut_denoise,fablecut_export.FableCut is also published on the official MCP registry as
io.github.ronak-create/fablecut— each release ships an MCPB bundle (fablecut.mcpb) that MCPB-capable clients can install directly.The surface is token-efficient by design: agents patch the timeline with small ops (
fablecut_patch_project) instead of round-tripping the whole document, read a compact one-line-per-clip summary (fablecut_get_project {compact:true}), and fetch only the manual sections they need (fablecut_docs {section:"props"}).The file — read
project.json, modify, bumprevision, write. The UI live-reloads.REST —
GET/PUT /api/project,POST /api/upload,POST /api/import-url,GET /api/library,GET /api/export/profiles, SSE at/api/events. See CLAUDE.md for the full list.
Example: ask Claude Code "cut these six clips to the beat markers, add a teal-orange grade, put a word-pop caption on top and a whoosh on every cut" — and watch the timeline rebuild itself.
Or hand it a reference: "here's a reel I like — analyze it and remake it with
my clips, same music". The agent calls fablecut_analyze_reference, gets the
blueprint (cuts, beats, BPM, energy, drop, extracted music), and rebuilds the
structure shot-for-shot with your footage.
Conflict-safe concurrent editing: the UI, the MCP tools, and direct
project.json writes all agree on a revision counter. If you edit a clip in
the UI while an agent is mid-task, the agent's next write is rejected (409 from
the REST API / a conflict error from fablecut_set_project) instead of
silently overwriting your change. The UI similarly detects when an agent write
supersedes a not-yet-saved local tweak and tells you with a toast instead of
dropping it silently.
Project layout
server.js zero-dependency HTTP server: static hosting, REST API, SSE,
ffmpeg export pipeline
app.js the editor: timeline UI, compositor, keyframes, text engine,
SVG rasterizer, chroma key, exporters
index.html single-page UI
style.css dark editor theme
mcp-server.js stdio MCP server exposing the editor to AI agents
analyze.js reference-video analyzer: shots, beats/BPM, energy, drop,
music extraction (module + CLI)
CLAUDE.md the agent manual (schema + recipes) — also served by fablecut_docs
encoding-profiles.json
Fast-export ffmpeg presets (hot-reloaded)
project.json your timeline (created on first run; gitignored)
media/ project footage (gitignored)
analysis/ cached edit blueprints from /api/analyze (gitignored)
library/ default assets: elements/ sfx/ svg/ fonts/
exports/ finished renders (gitignored)Architecture Overview
flowchart TD
subgraph group_interaction["Editing Experience"]
node_browser_ui["Browser Editor<br/>[app.js]"]
node_timeline_model["Timeline Model<br/>[app.js]"]
node_ruler_worker["Ruler Worker<br/>[ruler-worker.js]"]
end
subgraph group_project_media["Project And Media"]
node_project_store[("Project Store<br/>[paths.js]")]
node_media_store[("Media Store<br/>[paths.js]")]
node_asset_library[("Asset Library<br/>[server.js]")]
node_url_importer["URL Importer<br/>[import-url.js]"]
end
subgraph group_agent_api["Agent Control"]
node_rest_api["REST Server<br/>[server.js]"]
node_mcp_server["MCP Server<br/>[mcp-server.js]"]
node_sse_hub["Change Notifications<br/>[server.js]"]
end
subgraph group_playback_export["Playback And Export"]
node_compositor["Canvas Compositor<br/>[app.js]"]
node_audio_engine["Audio Engine<br/>[app.js]"]
node_audio_meter["Audio Meter<br/>[meter-worklet.js]"]
node_export_engine["Export Engine<br/>[server.js]"]
node_encoding_profiles["Encoding Profiles<br/>[encode-profiles.js]"]
end
subgraph group_analysis["Analysis Tools"]
node_reference_analyzer["Reference Analyzer<br/>[analyze.js]"]
end
node_human(("Human Editor"))
node_ai_agent(("AI Agent"))
node_ffmpeg["FFmpeg"]
node_human -->|"edits timeline"| node_browser_ui
node_ai_agent -->|"sends tools"| node_mcp_server
node_browser_ui -->|"updates project"| node_timeline_model
node_timeline_model -->|"persists JSON"| node_project_store
node_browser_ui -->|"calls REST"| node_rest_api
node_rest_api -->|"reads writes"| node_project_store
node_rest_api -->|"serves media"| node_media_store
node_rest_api -->|"lists assets"| node_asset_library
node_mcp_server -->|"checks server"| node_rest_api
node_mcp_server -->|"patches project"| node_project_store
node_mcp_server -->|"imports media"| node_url_importer
node_url_importer -->|"stores downloads"| node_media_store
node_rest_api -->|"downloads URLs"| node_url_importer
node_rest_api -->|"broadcasts changes"| node_sse_hub
node_sse_hub -->|"pushes changes"| node_browser_ui
node_timeline_model -->|"renders timeline"| node_compositor
node_timeline_model -->|"routes clips"| node_audio_engine
node_audio_engine -->|"measures audio"| node_audio_meter
node_browser_ui -->|"uploads frames"| node_rest_api
node_rest_api -->|"streams export"| node_export_engine
node_export_engine -->|"loads profile"| node_encoding_profiles
node_export_engine -->|"encodes video"| node_ffmpeg
node_reference_analyzer -->|"analyzes media"| node_ffmpeg
node_reference_analyzer -->|"writes music"| node_media_store
node_ai_agent -.->|"requests analysis"| node_reference_analyzer
node_browser_ui -.->|"draws ruler"| node_ruler_worker
click node_browser_ui "https://github.com/ronak-create/fablecut/blob/main/app.js"
click node_timeline_model "https://github.com/ronak-create/fablecut/blob/main/app.js"
click node_compositor "https://github.com/ronak-create/fablecut/blob/main/app.js"
click node_audio_engine "https://github.com/ronak-create/fablecut/blob/main/app.js"
click node_audio_meter "https://github.com/ronak-create/fablecut/blob/main/meter-worklet.js"
click node_rest_api "https://github.com/ronak-create/fablecut/blob/main/server.js"
click node_mcp_server "https://github.com/ronak-create/fablecut/blob/main/mcp-server.js"
click node_sse_hub "https://github.com/ronak-create/fablecut/blob/main/server.js"
click node_project_store "https://github.com/ronak-create/fablecut/blob/main/paths.js"
click node_media_store "https://github.com/ronak-create/fablecut/blob/main/paths.js"
click node_asset_library "https://github.com/ronak-create/fablecut/blob/main/server.js"
click node_url_importer "https://github.com/ronak-create/fablecut/blob/main/import-url.js"
click node_export_engine "https://github.com/ronak-create/fablecut/blob/main/server.js"
click node_encoding_profiles "https://github.com/ronak-create/fablecut/blob/main/encode-profiles.js"
click node_reference_analyzer "https://github.com/ronak-create/fablecut/blob/main/analyze.js"
click node_ruler_worker "https://github.com/ronak-create/fablecut/blob/main/ruler-worker.js"
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classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_browser_ui,node_timeline_model,node_ruler_worker toneBlue
class node_project_store,node_media_store,node_asset_library,node_url_importer toneAmber
class node_rest_api,node_mcp_server,node_sse_hub toneMint
class node_compositor,node_audio_engine,node_audio_meter,node_export_engine,node_encoding_profiles toneRose
class node_reference_analyzer,node_human,node_ai_agent,node_ffmpeg toneIndigoAuthoring animated SVG overlays
SVGs animate with plain CSS @keyframes. One convention: never hardcode
animation-delay — set --d: 0.4s instead, and the compositor drives time by
pausing all animations and rebasing their delays. Full rules + a skeleton in
CLAUDE.md; working
examples in library/svg/.
Notes
The repo ships with 20 Google Fonts (
library/fonts/, OFL — seeLICENSES.mdthere) and a set of self-authored SVG overlays and animated elements (library/elements/,library/svg/, MIT like the rest of the repo).library/sfx/is yours to fill (gitignored): sound-effect sites typically don't allow redistributing their files in a public repo, so FableCut doesn't —library/sfx/README.mdlists good free sources.Export runs in the browser because the compositor is the browser; agents ask you to click Export (or render directly with ffmpeg from
media/).
Sponsors
Fluxion AI provides reliable, cost-efficient access to GPT, Claude, and other leading AI models through one unified API. Save up to 70% compared with official API pricing — and get $3 in API credits when you sign up through this link.
Community
Questions, ideas, showing off an edit, or want to help shape what's next? Join the FableCut Discord. Bugs and feature requests are still best filed as GitHub issues.
License
Available Tools
12 toolsfablecut_analyze_referenceA
Analyze a reference video into an EDIT BLUEPRINT so a similar edit can be rebuilt with different footage over the same music. Returns: shot boundaries (cuts) with per-shot audio energy, music beats + BPM, a loudness curve, the detected drop, and extracts the reference's music track into media/ (registered in the project, ready to place on A1). Remake recipe: copy the reference's width/height/fps to the project, write beats into project markers, lay the extracted music on A1, then place one clip per blueprint shot at the same start/duration — pick calm footage for low-energy shots and action for high-energy ones, and make the biggest moment land on drop. See the 'Remake a reference video' section of fablecut_docs.
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | The reference video: an absolute file path (copied into media/ automatically) or an existing '/media/…' src | |
| threshold | No | Scene-cut sensitivity 0–1 (default: adaptive 0.30→0.20→0.12). Lower it if obvious cuts are missed, raise it if too many false cuts. | |
| registerMusic | No | Extract the reference's music and register it as project media (default true) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full behavioral disclosure burden. It explains that the path is copied into media automatically, threshold has adaptive defaults, and registerMusic extracts and registers the music track on A1. No contradictions or hidden side effects are apparent.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is moderately long but well-structured: purpose first, then outputs, then recipe, then cross-reference. Each sentence adds value, but minor redundancy (e.g., 'Remake recipe' repeats some info). Still efficient for the amount of detail.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Despite no output schema, the description thoroughly explains the return values (shot boundaries, per-shot audio energy, beats, BPM, loudness curve, drop, extracted music) and provides a complete recipe for using the blueprint. It also references documentation for further details. No gaps identified.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, and the description adds value: for 'path' it clarifies absolute vs. media/ src; for 'threshold' it explains adaptive default values (0.30→0.20→0.12) and tuning guidance; for 'registerMusic' it describes extraction and registration. This enhances understanding beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool analyzes a reference video into an EDIT BLUEPRINT for rebuilding with different footage over same music. It lists specific outputs (shot boundaries, per-shot audio energy, beats, BPM, loudness curve, drop, extracted music) and distinguishes from siblings via cross-reference to documentation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description explicitly says when to use (analyze reference for remake) and provides a step-by-step remake recipe. It does not explicitly state when not to use, but the context and sibling tool names imply its specific role. Cross-reference to docs enhances guidance.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fablecut_auto_duckA
Duck music under dialogue: finds where the voice tracks have sound (RMS above threshold, short gaps bridged so the music doesn't pump between words) and writes duck keyframes (dB) on the given music clips — a dip of amount dB ramping down attack s before speech and back up release s after. The duck multiplies the clip's volume, so its own level, volume keyframes and fades are untouched, and re-running replaces the previous dips (amount 0 clears them). Voice = every audio clip on under tracks (default: all audio tracks the music isn't on). Linked stems of a music clip get the same keys. The same pipeline as the editor's Auto-duck. Needs ffmpeg + ffprobe on PATH. Refuses locked clips unless force:true.
| Name | Required | Description | Default |
|---|---|---|---|
| force | No | Also change clips the user locked (only when they asked) | |
| under | No | Audio tracks holding the voice, e.g. ["A1"] (default: every other audio track) | |
| amount | No | Dip depth in dB, -40…0 (default -12; 0 removes the ducking) | |
| attack | No | Seconds to ramp down before speech (default 0.3) | |
| clipIds | Yes | The music / bed clips to duck | |
| release | No | Seconds to ramp back up after speech (default 0.6) | |
| threshold | No | Voice detection level in dBFS (default -40; raise it if room noise triggers ducks) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden and does so richly: it is a mutation (writes keyframes), it multiplies clip volume so level/keyframes/fades are untouched, re-running replaces previous dips, linked stems get the same keys, requires ffmpeg+ffprobe on PATH, and refuses locked clips unless force. These are exactly the side-effect and prerequisite facts an agent needs.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Front-loaded with the core action and free of filler, but very dense with long multi-clause sentences (em dashes, parentheticals) that pack several behaviors into each line. Efficient rather than wasteful, though slightly heavy to parse.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a 7-parameter mutation with no output schema, it covers what the agent needs: side effects, idempotency, dependency requirements, lock/force behavior, stem propagation, and what it writes. Nothing essential for correct invocation is missing.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so baseline is 3, but the description adds real meaning beyond the schema — the interpolation/ramp semantics of attack and release, the gap-bridging rationale behind threshold, the defaulting logic of `under` ('every audio track the music isn't on'), and that amount 0 removes ducking.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb and resource ('Duck music under dialogue') plus the exact mechanism (finds voice via RMS threshold, writes duck keyframes in dB on the music clips). It clearly separates this from sibling audio tools like normalize_audio or denoise by naming the ducking/auto-duck pipeline explicitly.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Explains when this applies (ducking music under voice) and gives operational triggers: raise threshold if room noise triggers ducks, amount 0 clears, force to touch locked clips. It does not explicitly name sibling alternatives to prefer in other situations, so it stops short of full when/when-not routing.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fablecut_denoiseA
Reduce background noise (hiss, hum, room tone) on audio clips: ffmpeg's FFT denoiser renders a cleaned FLAC of each clip's whole source file into media/, and the clip — with its linked stems — switches to it (the picture keeps its own file, so links and timing stay intact). The same as the inspector's Noise control. amount 'off' switches back to the original. Re-running reuses a file already rendered. Needs ffmpeg + ffprobe on PATH. Refuses locked clips unless force:true.
| Name | Required | Description | Default |
|---|---|---|---|
| force | No | Also change clips the user locked (only when they asked) | |
| amount | No | How hard to pull the noise down (default medium); off restores the original audio | |
| clipIds | Yes | Audio clips, or video clips with linked audio stems |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden and does so well: discloses that it renders a new FLAC into media/, that linked stems switch while the picture file stays (preserving links/timing), that re-runs are idempotent (reuses rendered file), the ffmpeg+ffprobe PATH prerequisite, and locked-clip refusal behavior. These are exactly the side effects an agent must know before invoking.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Dense but front-loaded: purpose first, then mechanism, revert, idempotency, prerequisites, and force. Every sentence earns its place, though the parenthetical about picture files is slightly nested.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a mutation tool with no annotations and no output schema, the description covers purpose, side effects, file layout, idempotency, prerequisites, and refusal semantics – more than enough for correct invocation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% – all three params are documented including the enum, defaults, and semantics of 'off'. The description adds the 'off restores original' behavior and force rationale, but the schema already carries most of this, so baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb and resource ('Reduce background noise... on audio clips') and names concrete noise types (hiss, hum, room tone). Distinguishes itself from siblings like fablecut_normalize_audio and fablecut_auto_duck by identifying the exact mechanism (FFT denoiser / Noise control), so an agent can route correctly without opening a schema.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Explains when to use and what state changes occur, and covers the 'off' revert and force/locked-clip condition. Lacks explicit contrast with sibling audio tools (normalize_audio, auto_duck), which is the only gap.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fablecut_docsA
Return the FableCut project schema documentation: clips, tracks, props, keyframe animation, transitions, and editing recipes. Read this before editing. TOKEN TIP: pass section to fetch only the '## …' section(s) you need (substring match, e.g. "props", "Recipes", "Remake") instead of the whole manual.
| Name | Required | Description | Default |
|---|---|---|---|
| section | No | Return only '## ' sections whose heading contains this text (case-insensitive). Omit for the full document. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description indicates a read-only retrieval operation ('Return the documentation'), but does not explicitly state it has no side effects. Since no annotations are provided, the description carries the full burden; it successfully conveys the non-destructive nature through context.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two clear sentences plus a token tip. Front-loaded with purpose, no superfluous words. Every sentence earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple documentation retrieval tool with one optional parameter, the description covers purpose, usage, and filtering. It could mention what happens if a section is not found, but given the lack of output schema and low complexity, it is adequately complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The description adds significant value beyond the schema: explains the substring match behavior, provides concrete examples (props, Recipes, Remake), and offers a token-saving tip. This fully compensates for the schema's brief parameter description.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool's purpose: 'Return the FableCut project schema documentation'. It lists specific content areas (clips, tracks, props, etc.) and distinguishes itself from sibling tools which handle project data manipulation or analysis.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Explicitly advises 'Read this before editing', indicating when to use this tool (before making edits). The token tip provides optimization guidance. While alternatives are not named, the context signals show siblings operate on projects, not documentation.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fablecut_encode_profilesA
List ffmpeg encoding profiles for Fast export (from encoding-profiles.json). Each profile is a raw ffmpeg argument list plus jpegQuality, extension, and optional color (output matrix/range — default BT.709 tv). Use to pick a profile id for project.encodeProfile. Edit encoding-profiles.json on disk to add custom profiles — anything the local ffmpeg supports works, and the server hot-reloads the file. Profiles are dry-run against ffmpeg when an export starts, so a bad argument is rejected before rendering.
| Name | Required | Description | Default |
|---|---|---|---|
| detail | No | Include the full ffmpeg args array per profile (default: a truncated summary) | |
| profile | No | Return one profile by id instead of the full list |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden and does so well: it discloses the hot-reload behavior, that profiles are dry-run against ffmpeg at export start so bad args are rejected before rendering, and the default color matrix/range (BT.709 tv). These are non-obvious operational traits an agent could not infer from the schema.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Four sentences, front-loaded with the core purpose and profile shape before the editing and validation caveats. Slightly dense but every sentence adds distinct information; nothing is wasted.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema exists, so the description takes on the return-shape burden and does so by describing the per-profile fields. Combined with the hot-reload and dry-run notes, an agent has what it needs to call and interpret the result.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the 'detail' and 'profile' parameters are already documented. The description adds useful context about what a profile contains (raw ffmpeg args, jpegQuality, extension, color), which indirectly explains what 'detail' expands, but does not add syntax or defaults beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Opens with a specific verb+resource ('List ffmpeg encoding profiles') and names the source file and export mode, which no sibling tool touches. An agent can distinguish this from the project/media/status siblings immediately.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Explicitly states the purpose: 'Use to pick a profile id for project.encodeProfile,' tying it to a downstream field. It also covers extension ('Edit encoding-profiles.json on disk to add custom profiles'), but gives no explicit when-not or alternative-tool routing.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fablecut_exportA
Render the timeline to a video file in exports/ — the editor's own Fast export (same compositor, audio mix and encoding profile as the Export button), so the file matches what the user sees. It runs in a browser: an open editor tab takes the job (the user sees the progress bar), or with no tab open the server starts headless Chrome / Edge (set FABLECUT_CHROME to pick one) and closes it afterwards. Waits for the file by default and returns its path. Range: the project's inPoint→outPoint when set, else the whole timeline (or pass range). Needs ffmpeg on PATH. One export at a time. Long edits: pass wait:false, then poll with {job}; {cancel:job} stops one.
| Name | Required | Description | Default |
|---|---|---|---|
| job | No | Report on an export started earlier instead of starting one | |
| wait | No | Block until the file is written (default true) | |
| range | No | Whole timeline, or the project's inPoint→outPoint (default: in-out when either is set) | |
| where | No | auto (default): an open editor tab, else headless · tab: only an open tab · headless: always a background browser, leaving the user's tab alone | |
| cancel | No | Cancel this export job | |
| profile | No | Encoding profile id (fablecut_encode_profiles); default: project.encodeProfile, else the server default | |
| timeout | No | Seconds to wait before returning the job's status instead (default 900); the export keeps running |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden and does so richly: it discloses the browser execution model (open tab or headless Chrome/Edge), the FABLECUT_CHROME env var, the ffmpeg-on-PATH prerequisite, a one-export-at-a-time constraint, and that timeout leaves the export running. This is well beyond what structured fields provide.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Front-loaded with the core purpose, then layers execution model, prerequisites, and async controls. It is dense and somewhat long but nearly every sentence carries operational value; a small amount could be tightened without losing information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a 7-param, side-effecting render tool with no output schema, the description covers prerequisites, execution venue, concurrency, waiting/polling/cancel semantics, and timeout behavior. Nothing an agent needs to invoke it correctly appears to be missing.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so baseline is 3; the description adds marginal meaning by tying {job} to polling ('poll with {job}') and {cancel:job} to stopping a running export, and by restating the range default ('inPoint→outPoint when set, else the whole timeline'). It reinforces rather than fully re-documents the parameters, so it sits just above baseline.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb and resource ('Render the timeline to a video file in exports/') and immediately differentiates it from siblings by noting it uses the editor's own Fast export compositor and encoding profile. An agent can distinguish it from fablecut_encode_profiles and fablecut_status at a glance.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Gives explicit when-to-use guidance: default waits for the file, 'Long edits: pass wait:false, then poll with {job}; {cancel:job} stops one.' Also explains the where modes (auto/tab/headless), making the selection conditions for alternatives concrete rather than inferred.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fablecut_get_projectA
Get the FableCut project (the timeline document). TOKEN TIP: pass compact:true for a one-line-per-clip summary (ids, tracks, timings, non-default props) — usually all you need to plan an edit; fetch the full JSON only when you must inspect exact keyframes.
| Name | Required | Description | Default |
|---|---|---|---|
| compact | No | Return a compact human-readable summary instead of the full JSON |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must cover behavioral aspects. It describes the output format options but does not mention error conditions, permissions, side effects, or whether the operation is idempotent (implied read-only). The description is adequate but not thorough.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is two sentences long, front-loaded with the purpose, and the second sentence efficiently delivers a valuable tip. Every sentence serves a purpose with no redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given only one optional parameter and no output schema or annotations, the description covers the main scenario (obtaining the project with optional compact format). However, it omits details like error handling, what the full JSON looks like, or behavior when the project is missing. It is minimally viable but not comprehensive.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema covers the parameter compact with a basic description. The description adds meaningful context: 'one-line-per-clip summary (ids, tracks, timings, non-default props)' and advises when to use each mode, going beyond what the schema provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Get' and resource 'FableCut project (the timeline document)', distinguishing it from sibling tools that patch or set projects. The compact option is also mentioned, adding specificity.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The token tip provides explicit guidance on when to use compact:true versus full JSON, which helps the agent decide the parameter value. However, it does not compare against sibling tools like fablecut_status or fablecut_analyze_reference, so usage boundaries are not fully delineated.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fablecut_import_mediaA
Import a media file into FableCut's media library and register it in the project. Pass a local absolute path (copied, including .svg) or an https:// URL (downloaded into ./media/; video/audio/image only — remote SVG is refused). The URL is never kept as the playback src — CORS would break export. Returns the created media entry (use its id in clips).
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Absolute path to a local file, or an https:// URL to download |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden and does: it discloses side effects (local files are copied, remote files downloaded into ./media/), a refused input class (remote SVG/CORS-breaking URLs), and the deliberate decision not to retain the URL as the playback src. It also states the return value and how to use it.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Three tight sentences, front-loaded with what the tool does and then the input rules and return value. Every clause adds actionable information with no filler.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a single-parameter import tool with no output schema, the description covers the operation, input forms, failure modes, side effects (copy/download location), and the shape of the result plus how to use the returned id. Nothing material is missing.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% so the baseline is 3, but the description adds real semantics beyond the schema: accepted source forms, format restrictions, and the .svg local-vs-remote distinction that the schema's one-line description does not convey.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb (import) and resource (a media file into FableCut's media library and the project), and the scope is narrow enough to distinguish it from siblings like fablecut_patch_project or fablecut_analyze_reference. An agent can identify the operation without opening the schema.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Gives concrete selection rules for the single input: a local absolute path (copied, .svg allowed) vs. an https:// URL (downloaded, video/audio/image only, remote SVG refused). It does not mention any alternative tool or when this is the wrong choice relative to siblings, so it stops short of a 5.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fablecut_normalize_audioA
Loudness-normalize clips: measures each clip's source audio (ITU-R BS.1770 integrated LUFS, or sample peak) after its channel routing and sets props.gain (clip gain, dB) so it lands on the target — the same measurement as the editor's Normalize button. Linked stems (a video's per-channel audio clips) are measured together and get one shared gain, so a stereo pair stays balanced; passing a video clip normalizes its stems. Volume keyframes / fades are untouched (they ride on top). Typical targets: -14 LUFS streaming/social, -16 LUFS podcast/dialogue, -23 LUFS broadcast, or mode 'peak' at -1 dBFS. Needs ffmpeg + ffprobe on PATH. Refuses locked clips unless force:true.
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | Measure integrated loudness (default) or sample peak | |
| force | No | Also change clips the user locked (only when they asked) | |
| target | No | Target level: LUFS for mode lufs (default -14), dBFS for mode peak (default -1) | |
| clipIds | Yes | Clips to normalize (audio, or video with audio) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden and does so richly: the measurement standard (ITU-R BS.1770 integrated LUFS / sample peak), that it writes props.gain in dB, that linked stems share one gain so a stereo pair stays balanced, that it refuses locked clips unless force:true, and that volume keyframes/fades are left untouched.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single dense paragraph that is front-loaded with the core action and wastes little, though the run-on style packs many clauses (stems, keyframes, prerequisites, locking) together. Every clause is informative, so it stays efficient despite its length.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a 4-param mutation tool with no annotations or output schema, the description is nearly complete on behavior and prerequisites. The one gap is that it never states what the call returns (e.g., measured values), which the missing output schema would otherwise need it to cover.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the baseline is 3, but the description adds real meaning: target units depend on mode (LUFS vs dBFS), the force flag's intent ('only when they asked'), and concrete target values. It clarifies the mode/target interplay better than the schema alone.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb and resource ('Loudness-normalize clips') plus the exact mechanism (measures source audio, sets props.gain). An agent can instantly differentiate this from siblings like fablecut_denoise or fablecut_auto_duck, which perform unrelated audio operations.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Provides concrete usage context via typical targets (-14 LUFS streaming, -16 podcast, -23 broadcast, peak at -1 dBFS) and states a prerequisite (ffmpeg + ffprobe on PATH). It does not explicitly name a sibling alternative or state when not to use it, so it falls short of a 5.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fablecut_patch_projectA
Apply targeted edits to the FableCut project WITHOUT round-tripping the whole document — PREFER THIS over get+set for every edit (it is ~10-100x cheaper in tokens and merge-safe by design: it re-reads the latest document from disk, applies your ops in order, bumps revision once, saves atomically). Ops: {op:'addClip', clip:{…}} (id auto-generated if omitted) · {op:'updateClip', id, set:{…}} · {op:'removeClip', id} · {op:'addMedia', media:{…}} · {op:'removeMedia', id} · {op:'setProject', set:{name|width|height|fps|background|markers|disabledTracks|lockedTracks|untargetedTracks|encodeProfile|master}} (markers = the full list [{t, label?, color?}], color: gold|red|orange|green|cyan|blue|purple|pink; master = {gain}, the master fader in dB) · {op:'setTrack', id:'A1', set:{gain?, pan?, out?}} (audio-track fader in dB −60…+12, pan −1…1, out = a submix bus id or 'master'; null or 0 resets) · {op:'setBus', id:'B1', set:{name?, gain?, pan?, mute?}} (submix bus, created if missing; route tracks into it with setTrack out) · {op:'removeBus', id} · {op:'setFx', target:'clip'|'track'|'bus'|'master', id?, preset?:'podcast'|… OR fx:[{type,…params}], append?:true} (audio effects — validated; presets: clean-voice, podcast, radio, deep-voice, telephone, cinematic, wide, muffled; fx:null clears; on a clip it applies to its linked stems too) · {op:'setFxKeys', target, id?, index?|type?, param, keys:[{t, v, ease?}]|null} (automate one effect parameter: t is clip-local for a clip's effects, timeline seconds otherwise; see the 'Audio mix' docs section). TIMELINE EDITS — the editor's own split / ripple / trim code, so linked stems, track targeting (untargetedTracks) and locks behave exactly as in the UI; times in seconds: {op:'split', at, ids?} (no ids: every targeted track) · {op:'rippleDelete', ids} (later clips close the hole) · {op:'closeGap', at} · {op:'lift'|'extract', from?, to?} (remove a range; extract closes it; default = project inPoint/outPoint, which then clear) · {op:'insert'|'overwrite', mediaId, at, in?, duration?} (three-point edit: insert pushes later clips right, overwrite replaces what is there; a video brings one audio stem per channel) · {op:'rippleTrim'|'roll', id, side:'in'|'out', delta} · {op:'slip'|'slide', id, delta} (clamped to the media; the note says what was applied) · {op:'crossfade', ids? | at, duration?} (constant-power audio crossfade, borrowing handles from both sides). Any of these takes tracks:[…] to target lanes for that op only. setProject also takes inPoint / outPoint. updateClip merge rules: top-level keys are replaced (keyframes/transitionIn/transitionOut wholesale), props merges key-by-key, and setting any key to null deletes it. LOCKS: the user can lock clips (locked:true) and tracks (lockedTracks); updateClip / removeClip on a locked clip — or on a clip linked to one — and addClip onto a locked track are refused. Leave locked material alone; only if the user asked you to change it, pass force:true on that op (or unlock first: updateClip set:{locked:null}, which is always allowed). All-or-nothing: an invalid op aborts the whole patch unsaved.
| Name | Required | Description | Default |
|---|---|---|---|
| ops | Yes | Edit operations, applied in order (see tool description for shapes). Any op may carry force:true to override a lock the user set. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full behavioral burden and does so thoroughly: it re-reads the latest document from disk, applies ops in order, bumps revision once, saves atomically, aborts the whole patch on an invalid op, and refuses edits on locked clips/tracks unless force:true. It also documents updateClip merge rules (top-level replaced, props merged key-by-key, null deletes).
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The front-loaded first clause delivers the core guidance and the price/comparison rationale immediately, and the volume of op documentation is largely justified by the tool's complexity. However, the remainder is a single dense run-on paragraph of ·-separated fragments rather than a scannable structure, which makes it harder to parse than necessary.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a complex multi-op patch tool with no output schema and no annotations, the description covers transactional behavior, lock semantics, merge rules, op enumeration, and even a pointer to the 'Audio mix' docs for setFxKeys. Nothing an agent needs to invoke it correctly appears to be missing.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema only has an opaque 'ops' array whose own description defers to the tool description ('see tool description for shapes'). The description fully compensates, enumerating every op shape with field-level detail (e.g., gain ranges −60…+12, pan −1…1, color enum values, easing, three-point edit semantics).
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb and resource ('Apply targeted edits to the FableCut project') and explicitly distinguishes itself from the get+set siblings by naming the cheaper, merge-safe alternative. An agent can identify the tool's role without reading any schema.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Explicitly says 'PREFER THIS over get+set for every edit' and quantifies why (~10-100x cheaper, merge-safe). It also gives clear when-to/when-not guidance around locked material ('Leave locked material alone; only if the user asked you to change it, pass force:true').
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fablecut_set_projectA
Replace the FableCut project JSON. Pass the COMPLETE document (read with fablecut_get_project, modify, send back whole). Revision is auto-bumped; the open editor UI hot-reloads instantly so the user sees the edit live. CONFLICT-SAFE: if the project changed on disk since your last fablecut_get_project (e.g. the user tweaked something in the UI), the call errors instead of overwriting — re-read, re-apply your edit on top of the latest document, and retry.
| Name | Required | Description | Default |
|---|---|---|---|
| force | No | Overwrite even if the project changed since it was last read (discards those external/user changes). Only when the user explicitly asks. | |
| project | Yes | The complete project document (see fablecut_docs for schema) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Discloses auto-bumped revision, instant hot-reload, conflict error and retry pattern, and force overwrite behavior. No annotations to contradict.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Three concise, front-loaded sentences covering all crucial aspects without waste.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Explains behavior well but lacks description of return value. Given set operation, minor gap.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, description adds value by clarifying the 'project' must be complete and the read-modify-write cycle, and explains 'force' usage.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Clearly states it replaces the project JSON with the complete document, distinguishing from patch tools. Verb 'replace' with resource 'project' is specific.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Explicitly instructs to read, modify, send whole. Provides conflict-safety retry guidance. Could mention that partial updates should use fablecut_patch_project.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fablecut_statusA
FableCut video editor: ensure the editor web server is running (auto-starts it), and get the editor URL, project summary and media library. Call this first in a session.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description discloses key behavior: auto-starting the web server. Does not detail error handling or idempotency, but for a status tool, this is adequate transparency.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence that concisely conveys purpose, behavior, and usage recommendation. No wasted words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a zero-parameter tool with no output schema, the description covers core functionality and usage. Could mention response details more explicitly, but overall complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
No parameters in schema, so baseline 4 applies. Description adds no parameter info, but none is needed.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly identifies the tool as ensuring the editor web server is running (auto-start) and retrieving the editor URL, project summary, and media library. It distinguishes from siblings by stating 'Call this first in a session.'
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Explicitly states 'Call this first in a session,' providing clear usage guidance as a prerequisite. Lacks details on when not to use or alternatives, but the instruction is sufficient for an agent.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
4 tool updates
v1.10.0- Added
fablecut_auto_duck - Added
fablecut_denoise - Added
fablecut_export - Added
fablecut_normalize_audio
3 tool updates
v1.9.0- Added
fablecut_encode_profiles - Changed
fablecut_import_media1 field changed- changed
Input schema / properties / path / descriptionPrevious value: -"Absolute path to the source file on disk"New value: +"Absolute path to a local file, or an https:// URL to download"
- Changed
fablecut_patch_project1 field changed- changed
Input schema / properties / ops / descriptionPrevious value: -"Edit operations, applied in order (see tool description for shapes)"New value: +"Edit operations, applied in order (see tool description for shapes). Any op may carry force:true to override a lock the user set."
7 tool updates
v0.1.0- First observed
fablecut_analyze_reference - First observed
fablecut_docs - First observed
fablecut_get_project - First observed
fablecut_import_media - First observed
fablecut_patch_project - First observed
fablecut_set_project - First observed
fablecut_status
TDQS
Scored across 12 tools
Most tools have clearly distinct purposes (import, export, denoise, duck, normalize, analyze, docs, status). The only real overlap is get_project / set_project / patch_project, which all touch the same resource, but the descriptions explicitly differentiate them (read vs. full replace vs. incremental patch with a recommended workflow), so confusion is limited.
Every tool uses the same fablecut_ prefix and snake_case verb_noun pattern (patch_project, get_project, import_media, normalize_audio, auto_duck, analyze_reference, encode_profiles). Nouns like docs and status are rare but readable deviations that don't break the predictable scheme.
12 tools is well within the ideal range and each earns its place — project read/write/patch, media import, export, three distinct audio processors, reference analysis, and support tools. No filler and no obvious redundancy.
The surface covers the full editing lifecycle: read/replace/patch the document, import media, apply detailed timeline and audio edits (via a rich op set), process audio, analyze references, and export. Support tools (docs, encode_profiles, status) close the loop, leaving no major workflow dead ends.
Maintenance
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