FableCut
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| HOST | No | Bind address for the server. Defaults to 127.0.0.1. Use 0.0.0.0 to allow external connections. | 127.0.0.1 |
| FABLECUT_ALLOWED_HOSTS | No | Comma-separated list of IP addresses or hosts allowed to connect when HOST is 0.0.0.0. |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| fablecut_statusA | FableCut video editor: ensure the editor web server is running (auto-starts it), and get the editor URL, project summary and media library. Call this first in a session. |
| fablecut_docsA | Return the FableCut project schema documentation: clips, tracks, props, keyframe animation, transitions, and editing recipes. Read this before editing. TOKEN TIP: pass |
| fablecut_get_projectA | Get the FableCut project (the timeline document). TOKEN TIP: pass compact:true for a one-line-per-clip summary (ids, tracks, timings, non-default props) — usually all you need to plan an edit; fetch the full JSON only when you must inspect exact keyframes. |
| fablecut_patch_projectA | Apply targeted edits to the FableCut project WITHOUT round-tripping the whole document — PREFER THIS over get+set for every edit (it is ~10-100x cheaper in tokens and merge-safe by design: it re-reads the latest document from disk, applies your ops in order, bumps revision once, saves atomically). Ops: {op:'addClip', clip:{…}} (id auto-generated if omitted) · {op:'updateClip', id, set:{…}} · {op:'removeClip', id} · {op:'addMedia', media:{…}} · {op:'removeMedia', id} · {op:'setProject', set:{name|width|height|fps|background|markers|disabledTracks}}. updateClip merge rules: top-level keys are replaced (keyframes/transitionIn/transitionOut wholesale), |
| fablecut_set_projectA | Replace the FableCut project JSON. Pass the COMPLETE document (read with fablecut_get_project, modify, send back whole). Revision is auto-bumped; the open editor UI hot-reloads instantly so the user sees the edit live. CONFLICT-SAFE: if the project changed on disk since your last fablecut_get_project (e.g. the user tweaked something in the UI), the call errors instead of overwriting — re-read, re-apply your edit on top of the latest document, and retry. |
| fablecut_analyze_referenceA | Analyze a reference video into an EDIT BLUEPRINT so a similar edit can be rebuilt with different footage over the same music. Returns: shot boundaries (cuts) with per-shot audio energy, music beats + BPM, a loudness curve, the detected drop, and extracts the reference's music track into media/ (registered in the project, ready to place on A1). Remake recipe: copy the reference's width/height/fps to the project, write |
| fablecut_import_mediaA | Copy a local media file (video/audio/image) into FableCut's media library and register it in the project. Returns the created media entry (use its id in clips). |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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