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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
HOSTNoBind address for the server. Defaults to 127.0.0.1. Use 0.0.0.0 to allow external connections.127.0.0.1
FABLECUT_ALLOWED_HOSTSNoComma-separated list of IP addresses or hosts allowed to connect when HOST is 0.0.0.0.

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
fablecut_statusA

FableCut video editor: ensure the editor web server is running (auto-starts it), and get the editor URL, project summary and media library. Call this first in a session.

fablecut_docsA

Return the FableCut project schema documentation: clips, tracks, props, keyframe animation, transitions, and editing recipes. Read this before editing. TOKEN TIP: pass section to fetch only the '## …' section(s) you need (substring match, e.g. "props", "Recipes", "Remake") instead of the whole manual.

fablecut_get_projectA

Get the FableCut project (the timeline document). TOKEN TIP: pass compact:true for a one-line-per-clip summary (ids, tracks, timings, non-default props) — usually all you need to plan an edit; fetch the full JSON only when you must inspect exact keyframes.

fablecut_patch_projectA

Apply targeted edits to the FableCut project WITHOUT round-tripping the whole document — PREFER THIS over get+set for every edit (it is ~10-100x cheaper in tokens and merge-safe by design: it re-reads the latest document from disk, applies your ops in order, bumps revision once, saves atomically). Ops: {op:'addClip', clip:{…}} (id auto-generated if omitted) · {op:'updateClip', id, set:{…}} · {op:'removeClip', id} · {op:'addMedia', media:{…}} · {op:'removeMedia', id} · {op:'setProject', set:{name|width|height|fps|background|markers|disabledTracks}}. updateClip merge rules: top-level keys are replaced (keyframes/transitionIn/transitionOut wholesale), props merges key-by-key, and setting any key to null deletes it. All-or-nothing: an invalid op aborts the whole patch unsaved.

fablecut_set_projectA

Replace the FableCut project JSON. Pass the COMPLETE document (read with fablecut_get_project, modify, send back whole). Revision is auto-bumped; the open editor UI hot-reloads instantly so the user sees the edit live. CONFLICT-SAFE: if the project changed on disk since your last fablecut_get_project (e.g. the user tweaked something in the UI), the call errors instead of overwriting — re-read, re-apply your edit on top of the latest document, and retry.

fablecut_analyze_referenceA

Analyze a reference video into an EDIT BLUEPRINT so a similar edit can be rebuilt with different footage over the same music. Returns: shot boundaries (cuts) with per-shot audio energy, music beats + BPM, a loudness curve, the detected drop, and extracts the reference's music track into media/ (registered in the project, ready to place on A1). Remake recipe: copy the reference's width/height/fps to the project, write beats into project markers, lay the extracted music on A1, then place one clip per blueprint shot at the same start/duration — pick calm footage for low-energy shots and action for high-energy ones, and make the biggest moment land on drop. See the 'Remake a reference video' section of fablecut_docs.

fablecut_import_mediaA

Copy a local media file (video/audio/image) into FableCut's media library and register it in the project. Returns the created media entry (use its id in clips).

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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