fablecut_analyze_reference
Analyze a reference video to extract shot boundaries, music beats, and loudness for remaking the edit with different footage. Generates a blueprint with per-shot energy and detected drop.
Instructions
Analyze a reference video into an EDIT BLUEPRINT so a similar edit can be rebuilt with different footage over the same music. Returns: shot boundaries (cuts) with per-shot audio energy, music beats + BPM, a loudness curve, the detected drop, and extracts the reference's music track into media/ (registered in the project, ready to place on A1). Remake recipe: copy the reference's width/height/fps to the project, write beats into project markers, lay the extracted music on A1, then place one clip per blueprint shot at the same start/duration — pick calm footage for low-energy shots and action for high-energy ones, and make the biggest moment land on drop. See the 'Remake a reference video' section of fablecut_docs.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | The reference video: an absolute file path (copied into media/ automatically) or an existing '/media/…' src | |
| threshold | No | Scene-cut sensitivity 0–1 (default: adaptive 0.30→0.20→0.12). Lower it if obvious cuts are missed, raise it if too many false cuts. | |
| registerMusic | No | Extract the reference's music and register it as project media (default true) |