A
licenseNot graded
qualityB
maintenanceEnables full control of the Godot engine from any MCP client through three layers: headless project, scene, script, settings and export operations, live editor edits that remain undoable, and inspection of a running game with input injection, frame-stepped digests and screenshots. Each layer also exposes an arbitrary-GDScript escape hatch so unanticipated tasks can still be performed.
MIT