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    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables full control of the Godot engine from any MCP client through three layers: headless project, scene, script, settings and export operations, live editor edits that remain undoable, and inspection of a running game with input injection, frame-stepped digests and screenshots. Each layer also exposes an arbitrary-GDScript escape hatch so unanticipated tasks can still be performed.
      MIT
    • A
      license
      A
      quality
      A
      maintenance
      Connects MCP clients directly to a live Godot editor, enabling AI assistants to build scenes, edit nodes, and control the editor through over 120 operations.
      47
      21,410 PyPI
      3,039
      MIT
    • A
      license
      A
      quality
      A
      maintenance
      Enables AI agents to read and edit Godot 4.x scenes and resources, introspect the class API, run the game in a managed headless process with frame stepping, input injection and screenshots, validate scripts, and diagnose code via a built-in GDScript LSP plus a bridge to an already open editor.
      23
      MIT
    • A
      license
      B
      quality
      B
      maintenance
      Enables AI clients to author and inspect Godot 4 projects by editing .tscn scenes and .gd scripts directly on disk, running headless project checks, and optionally driving a live editor bridge for real-time scene editing.
      20
      27 npm
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to inspect, author, debug, simulate, and visually verify Godot 4.x projects through standard MCP tools, including scene editing, runtime control, and viewport capture.
      109 npm
      3
      MIT
    • A
      license
      B
      quality
      B
      maintenance
      Connects MCP-capable AI clients to a running Godot 4 editor for scene, node, project, and debug runtime operations via a local-first architecture.
      36
      1
      MIT