voidless-mcp
This server does not currently have a deployable release on Glama. Follow the repository's setup instructions to install and configure it for your MCP client, including any required credentials and local dependencies.
Voidless for coding agents
Art, animation, sound effects and music for your game, made from Claude Code, Cursor, Codex or any MCP client:
Art: sprites, characters, props, tilesets, UI and backdrops, pixel art or painted
Animation: 8-direction turns and whole animation sets (walk, run, attack, idle, jump, hurt, death)
Sound: sound effects from a description (coin, jump, hit, footsteps, UI clicks)
Music: loops of 30–120 seconds with tempo and key, for title screens, levels and battles
3D: models you can rig and animate
Every clip in a set keeps the same size and palette, with the feet on the same line, so it drops into a game without cleanup.

Claude Code made both knights, their idle/run/jump/attack/hurt/death clips, the swords, the backdrop and the sound through this server, then wrote the game. About $3.50 CAD of assets.
This repo has two parts:
server/: the MCP server, published to npm asvoidless-mcpand listed in the official MCP registry asdev.voidless/voidless. A hosted copy runs athttps://mcp.voidless.dev/mcp.A Claude Code plugin: the hosted server plus skills that teach the agent how to build a full character set, make tilesets, and import the result into Godot.
You need a Voidless account. Generations spend credits from it, and each tool's description lists its cost.
Claude Code plugin
/plugin marketplace add voidless-03/voidless-mcp
/plugin install voidless@voidlessThe first tool call opens a browser to sign in to Voidless. No API key needed.
Then ask for what you need:
"Make a 64px pixel-art knight for a top-down game, turn it to 8 directions and give it a walk."
"Import asset 115918 into this Godot project and set up the player."
"Make a grass-and-dirt-path wang tileset in the same palette."
"A coin pickup sound and a 60-second chiptune loop for the title screen."
"Clean up this walk cycle from another tool and give me 64px pixel-art frames: ."
Skill | What it does |
| Which settings to use for sprites, props, backdrops and UI; credit rules |
| One sprite → 8-way turn → animation sets (top-down or platformer) |
| Platformer, wang and blob tilesets, and setting them up in Godot |
| Sound effects and music loops, and wiring them into Godot or Phaser |
| Downloads every clip and writes a SpriteFrames |
| Cleans up art made elsewhere: background removed, pixel art on a real grid, a 1-5 s clip to 16 frames ( |
Related MCP server: mcp-spritesheet-forge
Other clients
Hosted (no install): add https://mcp.voidless.dev/mcp as a remote MCP server and sign in.
Claude (claude.ai, desktop, mobile): Settings → Connectors → Add custom connector.
Claude Code without the plugin:
claude mcp add --transport http voidless https://mcp.voidless.dev/mcpChatGPT: Settings → Apps & Connectors → Advanced → Developer mode → Create → OAuth.
Cursor, VS Code, Windsurf: add it as a remote server in their MCP settings.
Local (npm): for clients that run a local server, with an API key from voidless.dev/account:
{
"mcpServers": {
"voidless": {
"command": "npx",
"args": ["-y", "voidless-mcp"],
"env": { "VOIDLESS_API_KEY": "void_..." }
}
}
}The full tool list is in server/README.md.
Godot import without the plugin
VOIDLESS_API_KEY=void_... node skills/godot-import/scripts/voidless-godot.mjs --asset <id> --project path/to/gameWrites res://art/<name>/<clip>/NN.png and res://art/<name>/<name>.tres, with one animation per
clip (walk_down, walk_down_right, attack_1…) and an idle_<facing> frame for each turn image.
Tested with Godot 4.7.
Links
voidless.dev · MCP setup guide · API docs · Privacy · contact@voidless.dev
MIT licensed.
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