Perception RE MCP Server
Related Servers
Alternatives to Perception RE MCP Server
No user-submitted related servers found.
Related Servers
- AlicenseBqualityCmaintenanceBridges Claude Code with IDA Pro 9.0+ to provide 87 tools for AI-assisted reverse engineering, including decompilation, navigation, debugging, and patching.871MIT
- AlicenseNot gradedqualityDmaintenanceEnables LLM clients like Claude to interact with IDA Pro for binary analysis, decompilation, cross-references, patching, and more via 41 MCP tools, 8 resources, and 7 guided prompts.52MIT
- AlicenseAqualityBmaintenanceAn MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg2319 npm8MIT
- AlicenseNot gradedqualityDmaintenanceBridges Claude Code with the Godot editor via WebSocket, enabling AI-driven game development commands such as scene tree inspection and code generation.379 npm3MIT
- FlicenseNot gradedqualityCmaintenanceConnects the x32dbg debugger to Claude AI through the Model Context Protocol, enabling natural language control of 48+ debugging operations such as breakpoints, memory analysis, and reverse engineering automation.10-
- FlicenseNot gradedqualityCmaintenanceBridges Claude Code to bastion's Experience Graph (long-term memory) and 33 security skills. Provides MCP tools to search/record experiences and preview/run skills, reusing bastion source unchanged.-
TDQS
Scored across 9 tools
Each tool targets a distinct area of reverse engineering: module resolution, disassembly, virtual memory, snapshots/emulation, game-specific structures, memory writing, process lifecycle, memory reading, and memory scanning. Overlap is minimal and the operations within each tool are complementary.
All tools follow a consistent re_<domain> convention with clear action-oriented operations inside (e.g., attach, dump, pattern). The lower-level read/write tools share parallel op names (bytes, values, string), reinforcing predictability.
Nine tools provide a comprehensive but not bloated surface for process memory manipulation, analysis, and game-specific tasks. Each tool is substantial and earns its place; the count is well within the ideal range.
The toolkit covers process attach, memory read/write, scanning, disassembly, module internals, and advanced analysis. The primary gap is the lack of process/module enumeration, forcing agents to know or guess names/bases, which is a minor but noticeable omission for discovery workflows.