assetcache-mcp
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TDQS
Scored across 20 tools
Each tool targets a distinct resource or action—listing packs/assets/labels/searches, finding assets, pinning projects, recording usage, scanning Unity cache—with clear boundaries. Even related tools like record_asset_use and report_feedback are differentiated by their role (implicit adoption vs explicit feedback). No two tools appear to do the same thing.
All 20 tools follow a consistent snake_case verb_noun pattern: list_, get_, find_, set_, save_, delete_, run_, suggest_, record_, report_, request_, scan_. Retrieval verbs (list/get/find) are used predictably for different resource shapes, and compound names like scan_unity_asset_store_cache remain stylistically uniform.
At 20 tools, this sits just above the ideal 3–15 range, but the server covers a broad domain (search, labels, saved searches, Unity package scanning, animation frames, feedback). Each tool earns its place and the count is justified by the scope, though it feels slightly heavy.
Core workflows are well covered: asset search/retrieval, saved search lifecycle (save/list/delete/run), label taxonomy browsing, Unity package sync, and usage/feedback recording. Minor gaps exist—such as no explicit unpin tool and no update for saved searches—but these are workable via overrides or future extensions.