Provides AI agents with tools to manage and enforce consistent pixel-art style for 2D RPG games, including style definitions, asset registry, art memory, QA checks, provider execution, and versioning.
Enables AI assistants to create and manipulate pixel art by providing tools for drawing, layer management, and animation frame control. It supports exporting projects to PNG, GIF, and sprite sheet formats via the Model Context Protocol.
Enables AI assistants to drive Aseprite for pixel-art creation, including sprite setup, grid-based drawing, layer/frame/tag management, reference image import, and export, with rendered previews after every mutation.
PixelForge MCP provides a pipeline for converting AI-generated illustrations into in-game dot sprites. It automates background removal, pixelization, palette unification, outlining, and spritesheet packing via MCP tools.
A hosted Model Context Protocol (MCP) server for game-dev spritesheet workflows. Connect it to Claude or any MCP-compatible AI client and pack, split, trim, and animate sprites through natural language — no local tools required.