world-of-claudecraft-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| WOC_ENV_SERVER | Yes | Path to the env_server.cjs executable |
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| wow_infoA | Return environment metadata: observation size, number of actions, the full action vocabulary, and max level. Call once at the start to learn the action names. |
| wow_list_actionsA | List the available action names for the current class setup. Same as wow_info action list. |
| wow_resetA | Start a NEW episode (or restart after one ends). Returns the initial decoded game state. player_class examples: warrior, paladin, priest, mage, hunter, rogue, warlock, druid, shaman. |
| wow_stepA | Take ONE named action and advance the sim by one env step (5 sim ticks ~ 0.25s). Returns reward, end flags, and the new decoded state. |
| wow_playA | Apply a SEQUENCE of named actions, one env step each. Fewer round-trips than calling wow_step repeatedly, so prefer batches of 1-10 actions per call. Stops early if the episode ends. Returns total reward, end flags, and final state. |
| wow_stateA | Re-decode and return the CURRENT game state without taking any action. Use this to read the situation before deciding. |
| wow_closeA | Shut down the environment subprocess. Call when you are completely done playing. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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