unreal-editor-mcp
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TDQS
Scored across 11 tools
Build and log categories are distinct; within each, tools have clearly differentiated purposes: trigger_build initiates, get_build_status checks progress, search_build_output searches raw output, etc. Log tools likewise serve unique roles (recent lines, regex search, tail, stats, crash context). No ambiguity.
All tools follow a consistent verb_noun pattern with snake_case: trigger_build, get_build_status, get_recent_logs, search_logs, etc. No mixing of conventions or irregular verbs.
11 tools is well-scoped for the domain of build and log operations in Unreal Editor. Covers essential actions without being overwhelming.
Build operations cover trigger, status, errors, summary, and output search; logs cover recent lines, regex search, categories, stats, tail, and crash context. Minor gaps: no build cancel or multiple-build history, and no log streaming beyond tail.