ComfyMCP Studio
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| OUTPUT_DIR | No | Directory where generated images will be saved | ./output |
| BACKEND_TYPE | No | The backend type for generation | comfyui |
| COMFYUI_HOST | No | The host address for ComfyUI server | 127.0.0.1 |
| COMFYUI_PORT | No | The port for ComfyUI server | 8188 |
| UNITY_ASSETS_DIR | No | Path to Unity project assets directory for export | |
| COMFYUI_CHECKPOINT | No | The Stable Diffusion checkpoint file to use | sd_xl_base_1.0.safetensors |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| pingA | Check if the MCP server and backend are healthy. |
| list_available_presetsB | List all available style presets for asset generation. |
| generate_spriteA | Generate a single game sprite from a text description. |
| generate_iconsA | Generate multiple game icons from a list of descriptions. |
| generate_tilesetA | Generate a set of tileable game tiles. |
| generate_characterA | Generate character sprites with optional multiple poses. |
| generate_character_animationsA | Generate multiple character poses with consistent identity using img2img. |
| generate_with_viewpointA | Generate a game asset with precise camera viewpoint control using ControlNet. |
| generate_topdown_assetA | Simplified tool to generate top-down 2D game assets with guaranteed viewpoint. |
| process_imageB | Apply post-processing operations to an image. |
| create_sprite_atlasB | Combine multiple images into a sprite atlas/spritesheet. |
| export_to_unityB | Export a generated asset directly to a Unity project. |
| batch_generateA | Generate multiple assets in batch from a list of prompts. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 13 tools
Most tools have distinct purposes targeting different asset types or workflows (e.g., generate_sprite vs generate_tileset vs generate_character). However, generate_character and generate_character_animations have some overlap in generating character poses, though their descriptions clarify that the latter uses img2img for identity consistency. generate_with_viewpoint and generate_topdown_asset also share similar functionality, but the latter is described as a convenience wrapper.
All tool names follow a consistent snake_case pattern with clear verb_noun structure (e.g., generate_sprite, create_sprite_atlas, export_to_unity). The naming is predictable and readable throughout the set, with no mixing of conventions or inconsistent verb styles.
13 tools is well-scoped for a game asset generation server. Each tool serves a specific purpose in the asset creation pipeline, from generation (e.g., generate_sprite, generate_tileset) to processing (process_image) and export (export_to_unity). The count supports comprehensive workflows without being overwhelming.
The toolset provides complete coverage for game asset generation workflows. It includes generation tools for various asset types (sprites, characters, icons, tilesets), batch operations, post-processing (process_image), export functionality (export_to_unity), sprite atlas creation, and utility tools (list_available_presets, ping). There are no obvious gaps for the stated domain.