get_cloth_bounds
Get the 3D bounding box of simulated cloth to confirm where a piece ended up and position rods or props correctly.
Instructions
3D bounding box (mm) of the cloth: min/max [x, y, z]. CLO's 3D axes: Y is up, Z points towards the front view camera, X to the avatar's left. Use it to place rods and props and to check where a piece ended up (e.g. is this panel still on the rod?).
CLO only reports cloth once it has been simulated, and reports nothing while every piece is frozen: run simulate(1) with at least one piece unfrozen first. A flat new piece lies at its 2D (x, y) coordinates in the plane z = 200.
Args: region_min: Only count vertices inside this box: [x, y, z] lower corner. region_max: Upper corner [x, y, z] of that box. pattern_index: Only this pattern's vertices.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| region_max | No | ||
| region_min | No | ||
| pattern_index | No |