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Glama
tonypan2

Minesweeper MCP Server

by tonypan2

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
start_gameB

Start a new game of Minesweeper

clickC

Click at a cell on the Minesweeper board

flagC

Place a flag at a cell on the Minesweeper board

unflagC

Remove the flag at a cell on the Minesweeper board

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.5/5.0

Scored across 4 tools

Disambiguation5/5

Each tool has a clearly distinct purpose: click interacts with cells, flag marks them, unflag removes marks, and start_game initiates play. There is no overlap or ambiguity between these actions in the Minesweeper context.

Naming Consistency5/5

All tool names follow a consistent verb-based pattern (click, flag, start_game, unflag) with clear, descriptive actions. The naming is uniform and predictable throughout the set.

Tool Count5/5

Four tools are well-scoped for a Minesweeper server, covering essential gameplay actions (click, flag, unflag) and game initialization (start_game). This count is appropriate and each tool earns its place without being excessive or insufficient.

Completeness5/5

The tool set provides complete coverage for basic Minesweeper operations: starting a game, interacting with cells (clicking and flagging), and managing flags (unflagging). There are no obvious gaps for the core gameplay loop.

Maintenance

ActivityInactive
ResponsivenessNo issues