Godot MCP
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Godot MCPCreate a new scene with a player character and attach a movement script to it."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Godot MCP
Give your AI assistant full access to the Godot editor.
Build games faster with Claude, Cursor, or any MCP-compatible AI — no copy-pasting, no context switching. AI reads, writes, and manipulates your scenes, scripts, nodes, and project settings directly.
Godot 4.x · 42 tools · Interactive project visualizer · MIT license
Quick Start
0. Install Node.js (one-time setup)
Download and run the installer from nodejs.org (LTS version). It's a standard installer — no terminal needed.
1. Install the Godot plugin
Inside the Godot editor, click the AssetLib tab at the top → search "mcp" → find "Godot AI Assistant tools MCP" → Install.
Then go to Project → Project Settings → Plugins and enable the Godot MCP plugin.
2. Add the server config to your AI client
Claude Desktop — Settings → Developer → Edit Config → open the config file and paste:
Mac / Linux:
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "godot-mcp-server"]
}
}
}Windows:
{
"mcpServers": {
"godot": {
"command": "cmd",
"args": ["/c", "npx", "-y", "godot-mcp-server"]
}
}
}Cursor — Settings → MCP → Add Server:
Mac / Linux:
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "godot-mcp-server"]
}
}
}Windows:
{
"mcpServers": {
"godot": {
"command": "cmd",
"args": ["/c", "npx", "-y", "godot-mcp-server"]
}
}
}Claude Code — run in terminal:
claude mcp add godot -- npx -y godot-mcp-serverWorks with any MCP-compatible client (Cline, Windsurf, etc.)
3. Restart your AI client
Close and reopen Claude Desktop / Cursor / your client so it picks up the new config.
4. Restart your Godot project
Hit Restart Project in the Godot editor. Check the top-right corner — you should see MCP Connected in green. You're ready to go.
Related MCP server: Godot MCP Bridge
What Can It Do?
42 Tools Across 6 Categories
Category | Tools | Examples |
File Operations | 4 | Browse directories, read files, search project, create scripts |
Scene Operations | 11 | Create scenes, add/remove/move nodes, set properties, attach scripts, assign collision shapes and textures |
Script Operations | 6 | Apply code edits, validate syntax, rename/move files with reference updates |
Project Tools | 14 | Run/stop scenes, query ClassDB, read errors from Output + Debugger, project settings, input map, collision layers, scene tree dumps, rescan filesystem |
Asset Generation | 1 | Generate 2D sprites from SVG |
Visualization | 6 | Interactive browser-based project map, scene graph explorer |
Interactive Visualizer
Run map_project and get a browser-based explorer at localhost:6510:
Force-directed graph of all scripts and their relationships
Click any script to see variables, functions, signals, and connections
Edit code directly in the visualizer — changes sync to Godot in real time
Scene view with node property editing
Find usages before refactoring
Limitations
AI cannot create 100% of a game by itself — it struggles with complex UI layouts, compositing scenes, and some node property manipulation. It's still in active development, so feedback is very welcome!
Architecture
┌─────────────┐ MCP (stdio) ┌──────────────┐ WebSocket ┌──────────────┐
│ AI Client │◄────────────────►│ MCP Server │◄─────────────►│ Godot Editor │
│ (Claude, │ │ (Node.js) │ port 6505 │ (Plugin) │
│ Cursor) │ │ │ │ │
└─────────────┘ │ Visualizer │ │ 42 tool │
│ HTTP :6510 │ │ handlers │
└──────┬───────┘ └──────────────┘
│
┌──────▼───────┐
│ Browser │
│ Visualizer │
└──────────────┘Current Limitations
Local only — runs on localhost, no remote connections
Single connection — one Godot instance at a time
No undo — changes save directly (use version control)
AI is still limited in Godot knowledge — it can't create 100% of the game alone, but it can help debug, write scripts, and tag along for the journey
Development
To build from source instead of using npm:
cd mcp-server
npm install
npm run buildThen point your AI client at mcp-server/dist/index.js instead of using npx.
Release notes
Narrative write-ups of each release live in release-notes/ (starting with v0.5.0). For the full change history, see CHANGELOG.md.
License
MIT
This server cannot be installed
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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