Shape the loop
sprite_loopApply pingpong, reverse, hold, or deduplicate modes to sprite animation frames, with optional hold repetition and project selection, to create reusable loops.
Instructions
pingpong (seamless back-and-forth), reverse, hold (freeze each frame N times) or deduplicate (remove identical frames). Example: {mode:'pingpong'}.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | Yes | ||
| times | No | ||
| project | No | Project id. Omit to use the active project. |