Layer operations
sprite_layerAdd, remove, rename, show, hide, or lock layers and set layer opacity per frame, using ordered dithering that preserves the existing indexed palette.
Instructions
Add / remove / rename / show / hide / lock layers, or set layer opacity (opacity uses ordered dithering, never new colors). Layers exist per frame.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| frame | No | Frame index (0-based), frame id or frame name. Omit = active frame. | |
| layer | Yes | Target layer name (for 'add', this is the NEW layer name). | |
| action | Yes | Operation to perform. | |
| newName | No | ||
| opacity | No | ||
| project | No | Project id. Omit to use the active project. | |
| allFrames | No | Apply add/remove/rename to every frame (default true). |