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ti4-mcp

by surewht

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    TDQS

    B3.3/5.0

    Scored across 27 tools

    Disambiguation4/5

    Most tools map to a distinct resource+action (list/get per card type, game context management, search). However get_faction, get_faction_guide, and get_strategy_notes overlap in purpose (faction info vs. strategy), and setup_game vs. suggest_map both generate setup elements, which could cause occasional misselection.

    Naming Consistency4/5

    Strong, predictable snake_case verb-first convention with clear list_/get_ pairs for each card category plus set_/clear_ for context. Minor deviations like the bare 'search' and action-style names (setup_game, suggest_map, analyze_slices) keep it just below perfect.

    Tool Count4/5

    27 tools is on the heavy side, but TI4 has a genuinely enormous data surface (factions, techs, objectives, agendas, cards, relics, explores, planets, systems, rules) so the many list/get pairs each earn their place. It is slightly bulky, with get_X singles partially redundant against full-text search.

    Completeness4/5

    Broad coverage of most game entities plus context management, map analysis, and strategy support. Some gaps remain: no dedicated tools for strategy cards, units, promissory notes, breakthroughs, or galactic events, though these are reachable via search and referenced elsewhere.

    Maintenance

    ActivityInactive
    ResponsivenessUnresponsive