D&D MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| create_campaignC | Create a new D&D campaign. |
| get_campaign_infoC | Get information about the current campaign. |
| list_campaignsB | List all available campaigns. |
| load_campaignC | Load a specific campaign. |
| create_characterC | Create a new player character. |
| get_characterC | Get detailed character information. |
| update_characterC | Update a character's properties. |
| bulk_update_charactersC | Update properties for multiple characters at once by a given amount. |
| add_item_to_characterC | Add an item to a character's inventory. |
| list_charactersB | List all characters in the current campaign. |
| create_npcC | Create a new NPC. |
| get_npcC | Get NPC information. |
| list_npcsB | List all NPCs in the current campaign. |
| create_locationC | Create a new location. |
| get_locationC | Get location information. |
| list_locationsB | List all locations in the current campaign. |
| create_questC | Create a new quest. |
| update_questC | Update quest status or complete objectives. |
| list_questsB | List quests, optionally filtered by status. |
| update_game_stateC | Update the current game state. |
| get_game_stateC | Get the current game state. |
| start_combatC | Start a combat encounter. |
| end_combatB | End the current combat encounter. |
| next_turnB | Advance to the next turn in combat. |
| add_session_noteC | Add notes for a game session. |
| get_sessionsB | Get all session notes. |
| add_eventC | Add an event to the adventure log. |
| get_eventsC | Get events from the adventure log. |
| roll_diceC | Roll dice with D&D notation. |
| calculate_experienceC | Calculate experience points for an encounter. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 30 tools
Each tool has a clearly distinct purpose targeting specific D&D gameplay elements like characters, campaigns, combat, and quests. There is no overlap; for example, 'add_item_to_character' and 'update_character' serve different functions, and tools like 'roll_dice' and 'start_combat' are unique in their actions.
All tool names follow a consistent verb_noun pattern using snake_case, such as 'create_character', 'list_campaigns', and 'update_quest'. This uniformity makes the tool set predictable and easy for agents to understand and navigate without confusion.
With 30 tools, the count is on the higher side for a D&D server, bordering on heavy. While it covers many aspects comprehensively, it might be overwhelming for agents, as typical well-scoped servers have 3-15 tools. However, it's not extreme like 50+ tools.
The tool set provides complete CRUD/lifecycle coverage for D&D campaign management, including creation, listing, updating, and deletion (implied through updates) for characters, campaigns, NPCs, locations, and quests. It also handles combat, dice rolling, and game state, leaving no obvious gaps for core gameplay workflows.