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Glama
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D&D MCP Server

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
create_campaignC

Create a new D&D campaign.

get_campaign_infoC

Get information about the current campaign.

list_campaignsB

List all available campaigns.

load_campaignC

Load a specific campaign.

create_characterC

Create a new player character.

get_characterC

Get detailed character information.

update_characterC

Update a character's properties.

bulk_update_charactersC

Update properties for multiple characters at once by a given amount.

add_item_to_characterC

Add an item to a character's inventory.

list_charactersB

List all characters in the current campaign.

create_npcC

Create a new NPC.

get_npcC

Get NPC information.

list_npcsB

List all NPCs in the current campaign.

create_locationC

Create a new location.

get_locationC

Get location information.

list_locationsB

List all locations in the current campaign.

create_questC

Create a new quest.

update_questC

Update quest status or complete objectives.

list_questsB

List quests, optionally filtered by status.

update_game_stateC

Update the current game state.

get_game_stateC

Get the current game state.

start_combatC

Start a combat encounter.

end_combatB

End the current combat encounter.

next_turnB

Advance to the next turn in combat.

add_session_noteC

Add notes for a game session.

get_sessionsB

Get all session notes.

add_eventC

Add an event to the adventure log.

get_eventsC

Get events from the adventure log.

roll_diceC

Roll dice with D&D notation.

calculate_experienceC

Calculate experience points for an encounter.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.2/5.0

Scored across 30 tools

Disambiguation5/5

Each tool has a clearly distinct purpose targeting specific D&D gameplay elements like characters, campaigns, combat, and quests. There is no overlap; for example, 'add_item_to_character' and 'update_character' serve different functions, and tools like 'roll_dice' and 'start_combat' are unique in their actions.

Naming Consistency5/5

All tool names follow a consistent verb_noun pattern using snake_case, such as 'create_character', 'list_campaigns', and 'update_quest'. This uniformity makes the tool set predictable and easy for agents to understand and navigate without confusion.

Tool Count3/5

With 30 tools, the count is on the higher side for a D&D server, bordering on heavy. While it covers many aspects comprehensively, it might be overwhelming for agents, as typical well-scoped servers have 3-15 tools. However, it's not extreme like 50+ tools.

Completeness5/5

The tool set provides complete CRUD/lifecycle coverage for D&D campaign management, including creation, listing, updating, and deletion (implied through updates) for characters, campaigns, NPCs, locations, and quests. It also handles combat, dice rolling, and game state, leaving no obvious gaps for core gameplay workflows.

Maintenance

ActivityInactive
ResponsivenessNo issues