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steam_get_player_achievements

Read-onlyIdempotent

Retrieve a player's achievements for any Steam game. Specify a game by its app ID to get unlocked and total achievement counts and details in Markdown or JSON format.

Instructions

Get a player's achievements for a specific game.

Args: params (AchievementsInput): Validated input containing: - appid (int): The game's Steam application ID (required). - steam_id (Optional[str]): SteamID64; falls back to STEAM_ID env var. - only_unlocked (bool): Return only unlocked achievements (default False). - response_format (ResponseFormat): 'markdown' or 'json'.

Returns: str: Markdown or JSON with the game name, unlocked/total counts, and a list of achievements (name, unlocked flag, unlock time), or an "Error: ..." string. Some games have no achievements, which returns a note.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations declare readOnlyHint, destructiveHint, idempotentHint, openWorldHint, so basic safety is clear. The description adds value by detailing return formats (markdown/json), error handling ('Error: ...'), and a note for games with no achievements, which goes beyond annotation info.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with a clear main sentence, an 'Args' section listing parameters, and a 'Returns' section. Every sentence provides useful information without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given that an output schema exists but the description explains the return structure (markdown/JSON with game name, counts, list), and the tool is simple and read-only, the description is complete and sufficient for an agent to understand behavior and output.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Despite schema description coverage being 0%, the tool description thoroughly explains each parameter: appid (required, what it is), steam_id (fallback to env var), only_unlocked (filter), response_format (output type). This adds meaning beyond the schema's property descriptions, especially the fallback behavior.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Get a player's achievements for a specific game,' which is a specific verb+resource. It is distinct from sibling tools like steam_get_owned_games or steam_get_player_summary, which focus on different data.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide guidance on when to use this tool versus alternatives. It lacks explicit context for when to choose it over siblings, and no when-not-to-use or prerequisite information is given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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