Provides Roblox game inspection and manipulation capabilities through MCP, including exploring the instance hierarchy, editing properties, decompiling scripts, and interacting with remote events.
Enables AI clients to control and inspect a Unity Editor through MCP tools for scene and play-mode operations, logs, screenshots, assertions, Lua execution, UI interaction, world observation, and bridge management; advanced UI/Lua/world features require project-specific adapters.
A native C# MCP server that gives AI agents real-time control and visual analysis of the Unity Editor, enabling dynamic code execution, scene manipulation, and debugging without external dependencies.
Enables MCP clients to inspect and modify a live Unity 6 Editor over stdio, handling scenes, GameObjects, components, scripts, prefabs, assets, console logs, and play-mode control. It also supports sandboxed C# execution and remote input hooks for AI-driven self-play and game-state snapshots.
An in-editor MCP server that exposes Unity convenience tools to AI assistants, allowing them to read console logs, execute menu items, dump scene hierarchies, and take screenshots.