MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
An MCP server for debugging Windows processes using WinDbg and CDB. It enables users to attach to processes, manage breakpoints, inspect memory, and control execution flow through natural language.
MCP server for the mGBA Game Boy/GBA emulator, enabling full emulator control, memory access, debugging, and screenshot capture through natural language.
An MCP server for Windows process memory inspection/editing and crash dump analysis, enabling live memory scanning, patching, pointer resolution, disassembly, and offline dump examination via structured tool calls.
An MCP server providing direct access to gdb-multiarch for debugging Nintendo Switch executables on Yuzu or hardware via a GDB stub. It features specialized tools for offset-based breakpoints, instruction patching, and frame-pointer backtraces relative to the game's base address.
MCP server for remote debugging with gdbserver, offering full debugging capabilities including breakpoint control, stepping, memory inspection, and process management.