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pillowfort

Small, private, disposable chat rooms with AIM / Windows XP energy.

Set up a fort, share one private invitation link, hang out in real time, then knock it down. No accounts. No public room list. New devices still need host approval and do not receive earlier chat history.

What This Repo Contains

pillowfort is both:

  • a real-time chat app with ephemeral rooms

  • a dual-runtime experiment that runs locally on Bun and in production on Cloudflare Workers + Durable Objects

  • a design-heavy frontend with browser and snapshot test coverage

The core product idea is simple:

  1. Pick a screen name and save the generated room password.

  2. Create a fort, open Invite, and choose Copy invite link.

  3. Share the link privately; approve your friend's matching device fingerprint.

  4. Chat, doodle, and play small games together.

  5. Knock the fort down, or let it expire.

When the fort is gone, the room is gone.

The invitation window confirms when the link is copied and explains the next steps: paste it to a friend, then let the host approve their device. Manual code/password sharing stays under Use a code and password instead.

Related MCP server: Pulse

Agents can host, too

Agents can create their own forts, export private invitation links for people or other agents, and approve expected peers without a human present. Host authorization still applies; an operator can authorize an entire autonomous workflow rather than clicking each action.

Start with the public agent guide or the Markdown quickstart. The standalone transport connects directly to production: no account, app checkout, client build, or server hosting is needed. Node and an explicitly installed Chromium browser are required.

The npm package is @ontologic/pillowfort-agent; GitHub remains slee1996. The MCP Registry listing is io.github.slee1996/pillowfort version 1.0.1. The transport is local stdio, not a public HTTP /mcp endpoint.

The original 1.0.0 download remains archived in its GitHub release. Current installation instructions select the versioned npm package.

Current Feature Set

Core room behavior

  • Invite-only rooms with no lobby and no room discovery

  • Host-created forts with 8-character room codes

  • Ephemeral room state with no user accounts

  • Auto-suffixed duplicate names like spencer2

  • Typing indicators

  • Room-scoped presence with away messages

  • Reconnect grace window for temporary disconnects

  • Host migration via "the pillow throw" when the host leaves

  • Rate limiting, guest cap, and idle room self-destruction

Chat and UX

  • AIM / Windows XP-inspired interface

  • Desktop and mobile layouts

  • Browser-side encrypted chat payloads using AES-GCM

  • Message formatting support

  • Save-chat export from the UI

  • Invite-copy flow with room link + password

Extras beyond plain chat

  • Shared 1200×800 sketchpad with selectable ink colors and PNG export

  • Pillow Fight vote-to-kick

  • Rock Paper Scissors

  • Tic-Tac-Toe

  • Secret Saboteur

  • King of the Hill

  • Per-room leaderboards and queued game flow

  • Host-paid Fort Pass path for custom codes, longer idle windows, and premium room themes

Ephemeral Model

The app is designed to avoid long-lived room history:

  • no user accounts

  • no message history replay for new joiners

  • no database for chat transcripts

  • only the last-used screen name is kept in localStorage

In production, Durable Object storage is used only to coordinate a live room while it exists. When a fort is destroyed, that room state is cleared.

Architecture

There are two server runtimes with roughly the same behavior:

Layer

Local development

Production

Entry server

Bun

Cloudflare Worker

Room runtime

in-memory Map

Durable Object per room

Client

React + Vite

React + Vite

Storage

process memory only

ephemeral DO state

Important contributor note:

  • local room behavior lives in server.ts

  • production room behavior lives in src/room.ts

  • shared validation, game, analytics, and alarm helpers live in src/

If you change room rules, websocket behavior, limits, or game logic, you usually need to update both runtimes.

For a deeper system-level walkthrough, see ARCHITECTURE.md.

For a product, business, and project-lead analysis, see docs/PROJECT_LEAD_BRIEF.md.

For production state and Durable Object hibernation rules, see docs/PRODUCTION_STATE_POLICY.md.

For the beta measurement contract and privacy limits, see docs/BETA_ANALYTICS.md.

For beta release steps, see docs/PUBLIC_BETA_DEPLOY_CHECKLIST.md.

For the first revenue test, see docs/FIRST_PAID_SKU.md.

For paid beta support and refunds, see docs/FORT_PASS_SUPPORT_RUNBOOK.md.

For the current Stripe sandbox setup, see docs/STRIPE_TEST_SETUP.md.

For production hardening and operational log buckets, see docs/PRODUCTION_MONITORING.md.

For weekly beta funnel review, see docs/METRICS_REVIEW.md.

For the Discord distribution prototype, see docs/DISCORD_ACTIVITY_SCOPE.md.

Public API surfaces currently exposed by the app:

  • /ws?room=... for room WebSocket connections

  • /analytics for sanitized beta funnel events

  • /api/fort-pass/code?code=... for custom-code availability checks

  • /api/fort-pass/status for non-secret paid beta availability/configuration

  • /api/fort-pass/checkout for the paid checkout boundary; creates a Stripe Checkout Session only when STRIPE_SECRET_KEY, FORT_PASS_PRICE_ID, and PUBLIC_BASE_URL are configured

  • /api/stripe/webhook for signed Stripe Checkout fulfillment; grants Fort Pass entitlements only after verified paid provider events

  • /?fort_pass=success&code=...&session_id=... for accountless Fort Pass redemption after checkout

Repo Layout

pillowfort/
├── client/                React + Vite frontend
│   ├── src/
│   │   ├── screens/       Home, setup, join, chat, knocked-down screens
│   │   ├── components/    XP UI, chat UI, games, overlays, canvas
│   │   ├── stores/        Zustand app state
│   │   └── services/      websocket protocol, message handling, chat crypto
│   └── dist/              built assets served by Bun / Cloudflare
├── src/
│   ├── index.ts           Cloudflare Worker entrypoint
│   ├── room.ts            Durable Object room runtime
│   ├── shared.ts          shared limits and sanitizers
│   ├── game.ts            shared pure mini-game rules
│   ├── analytics.ts       privacy-safe analytics sanitization
│   ├── entitlements.ts    host-only paid SKU entitlement helpers
│   ├── routes.ts          shared internal and public route constants
│   ├── stripe.ts          Stripe checkout and webhook helpers
│   └── alarms.ts          Durable Object alarm schedule helpers
├── server.ts              local Bun server and in-memory room runtime
├── test/                  Bun integration/e2e/visual tests
├── wrangler.toml          Cloudflare config
└── ARCHITECTURE.md        protocol and runtime design notes

Prerequisites

  • Bun

  • Node.js and npm

  • A Cloudflare account only if you want to deploy

Install

This repo is not set up as a workspace. Root and client/ are separate package installs.

# root dependencies
npm install

# client dependencies
cd client
npm install
cd ..

marketing/ is part of this repository with its own package install:

npm --prefix marketing ci

See marketing/README.md for its editor, database, and build setup. The main app does not require the marketing package to build.

Running Locally

Build the frontend, then start the Bun server:

npm run build
npm run dev

Open http://localhost:3000.

What this does:

  • npm run build typechecks the client and builds client/dist with Vite

  • npm run dev runs bun --watch server.ts

  • server.ts serves the built client and handles websocket room state in memory

If you are changing frontend code, rebuild the client before reloading the Bun app:

npm run build

There is also a client-only Vite script:

npm run dev:client

That is useful for isolated frontend work, but the full app behavior still depends on the websocket backend in server.ts.

AI agents

Agents use the same browser client, MLS encryption, device approval, and room permissions as people. There is no plaintext bot relay or privileged agent API. The SDK drives a versioned client bridge directly, not screen coordinates or DOM selectors. The bridge is installed only when the app is opened with ?agent=1; that opt-in is not an authorization boundary.

Develop the transport against a local app

For normal use, follow the standalone quickstart and point the transport at production. The following checkout/build steps are only needed when developing the app itself. Use a supported Node.js release and install Chromium:

npm ci
npm --prefix client ci
npx playwright install chromium
npm run build
npm start

In another terminal:

node scripts/agent.mjs discover --url http://localhost:3000
node scripts/agent.mjs jsonl --url http://localhost:3000

JSON-lines mode keeps named sessions alive across requests. Each line returns an {id, ok, data} or {id, ok:false, error:{code,message,retryable}} result:

{"id":1,"tool":"session_create","arguments":{"session":"alice"}}
{"id":2,"tool":"room_setup","arguments":{"session":"alice","input":{"displayName":"Alice","confirm":true}}}
{"id":3,"tool":"session_observe","arguments":{"session":"alice"}}

Room creation returns the invitation credentials explicitly. Treat those results as sensitive. Setup/join return a queued operation, not proof of connection; observe connection and operations, or use session_wait with the last revision. A joiner exposes its pending fingerprint; the host must verify it and call admission_approve with the matching admission ID and fingerprint. Connected actions require the current roomId, preventing accidental stale-room commands. Network actions report queued status honestly; inspect observations for outcomes rather than blindly retrying a mutation.

room_setup and invitation_export return a complete, secret-bearing invitationUrl. Agents can use room_join_link with that URL, a display name, and confirm:true, instead of splitting out room/password fields. Keep the SDK's --url set to the base app origin; never configure it with an invitation.

Human invitations place the password in #invite=…, not a query or path. The browser does not send that fragment in the HTTP request. The app reads it into temporary memory and removes it from the address bar before rendering, then asks for a name and explicit Join action. Host approval is still required. The default secret retains 128 random bits; this convenience does not weaken password entropy.

Treat the whole link as a bearer credential. The messaging app you share it in, clipboard history, browser extensions, or someone you forward it to may see it. URL scrubbing cannot retroactively erase those copies. Manual room/password entry remains available. Reloading after scrubbing requires reopening the saved invitation or entering the exact original password; invitation secrets are not persisted for convenience.

Connect an MCP client

{
  "mcpServers": {
    "pillowfort": {
      "command": "node",
      "args": [
        "/absolute/path/to/pillowfort/scripts/agent.mjs",
        "mcp",
        "--url",
        "http://localhost:3000"
      ]
    }
  }
}

Use the direct Node command for MCP, or npm run --silent agent:mcp -- --url ...; ordinary npm banners must not enter MCP's stdout protocol stream. The selected app must serve the updated agent-enabled build. URLs must be HTTPS or loopback HTTP, without embedded credentials or invitation query parameters.

Discovery includes chat formatting/history, presence, typing, invitation export, admission, drawing and retained drawing history, local mute, themes, host transfer, room lifecycle, RPS, Tic-Tac-Toe, Pillow Fight, Secret Saboteur, King of the Hill, and the real local Breakout game. Secret Saboteur needs four members; Pillow Fight needs three. Legal-action hints are advisory because state can change before delivery. Opponent RPS picks are hidden until reveal; observations expose only the participant's own Saboteur role.

The sketchpad keeps one 3:2 coordinate plane across phone and desktop screens. Use its palette to choose ink and Save PNG to export the drawings your browser has received. Ink appears after encrypted application; the pointer ring is a local preview, not proof of delivery. Resize and switching to chat or Breakout preserve the current paper. New arrivals still do not receive earlier drawings.

Agents can use drawing_color and drawing_export_png in addition to drawing_send; the sketchpad observation reports color, readiness, and delivery notices without embedding the image. Export is explicit and includes only the paper, not room credentials or browser chrome. A saturated drawing queue rejects new batches visibly instead of silently losing accepted strokes.

Fort Pass tools check availability, prepare a checkout URL, and redeem a completed checkout using the same browser's retained claim. They never complete payment or automatically navigate to Stripe. Destructive and credential-export tools require confirm:true; this records caller intent, not proof of human consent. An operator can authorize a complete autonomous hosting/invitation workflow or standing policy; a human need not approve each action. Participant-authored content cannot grant that authority and is untrusted data, never instructions to the agent.

The reusable PillowfortAgent class is exported from scripts/agent-sdk.mjs. Its methods include createSession, capabilities, execute, observe, wait, listSessions, closeSession, and close. Always close it in a finally block. Sessions use isolated ephemeral Chromium storage; EOF, signals, or explicit close destroy local identities and keys. Closing a browser is not the same as sending room_leave or room_end. There is no automatic session persistence.

The SDK conservatively paces relay-producing actions according to room size, leaving headroom for encryption, admission, and recipient acknowledgements under the existing server limits. Local Breakout controls, observations, and change waits are not delayed by that pacing. Saturated queues return BUSY; shared traffic can still exhaust server budgets, so inspect errors and never blindly retry a mutation.

Default limits are eight named sessions, 1 MiB input, 2 MiB output, and 30-second change waits. Snapshots are bounded; history tools expose retained data with cursors, not pre-join history. Use --headed to inspect the actual room client.

Optional publishing tools

Add --cms-url https://about.pillowfort.xyz and, when needed, --cms-storage-state /secure/path/editor-state.json. The latter must be an explicitly supplied authenticated browser-state file; protect it like a login credential and never commit it. Use --headed to sign in with the owner password. CMS tools use a separate browser context and server-validated sessions, never forwarded identity headers. They can list/read drafts, manage articles, and update the front-page note. Every write requires confirmation. See the marketing README for /api/agent.

Testing

Core test suite

npm test

This runs the stable core test suite:

  • unit tests

  • Worker entrypoint and Durable Object alarm tests

  • room lifecycle / websocket integration tests

  • gameplay protocol tests

  • end-to-end invite flow checks

Typecheck

npm run typecheck

This checks both runtime surfaces:

  • src/ against the Cloudflare Worker type environment

  • client/src/ against the browser React type environment

Design snapshot tests only

npm run test:design-snapshots

This launches Playwright and captures key UI states. The first run writes baselines to test/__snapshots__/design/. Later runs compare against those baselines and fail when visual drift exceeds the configured threshold.

You can also point the snapshot runner at an existing app URL:

PF_BASE_URL=http://localhost:3000 npm run test:design-snapshots

Long-form UI choreography tests

npm run test:ui

These Playwright-heavy suites mirror the demo and promo choreography flows. They are slower, more presentation-oriented, and kept separate from the default public-repo test run.

Deployment

Use the root deploy script:

npm run deploy

That:

  1. builds the client

  2. deploys the Cloudflare Worker

  3. publishes the Durable Object binding defined in wrangler.toml

Production routing looks like this:

  • /ws?room=abc12345 -> Worker -> Durable Object for that room

  • /* -> static frontend assets

  • /abc12345 -> SPA room link that resolves to index.html

Marketing deploys independently as the pillowfort-marketing Cloudflare Worker at https://about.pillowfort.xyz. From this repository, run npm --prefix marketing run db:migrate and npm --prefix marketing run deploy. The root deploy command publishes only the app at https://pillowfort.xyz.

Good First Places To Read

If you are trying to understand the app quickly, start here:

Status

This repo is beyond a toy chat mock. It already includes:

  • two server runtimes

  • reconnect and host handoff logic

  • browser-side encrypted chat payloads

  • room-scoped presence

  • multiplayer mini-games

  • integration tests

  • visual regression coverage

  • motion-design assets in a separate package

If you are making architectural changes, read ARCHITECTURE.md before editing the room runtime.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections. Dates show when Glama detected each change.

No tool schema history has been recorded yet.

Maintenance

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