get_property_and_reference_names
Retrieve all valid property and reference names for a Wwise object to use with setProperty and setReference calls.
Instructions
Get all valid property and reference names for a Wwise object.
Returns lists of properties (e.g. Volume, Pitch) and references (e.g. Attenuation, OutputBus) that can be used with setProperty / setReference calls.
Args: object_path: Project path to the object. e.g. "\Containers\Default Work Unit\Footstep" object_guid: GUID of the object. e.g. "{aabbcc00-1122-3344-5566-77889900aabb}" object_name_with_type: Name qualified by type or short ID. e.g. "Sound:Footstep_Walk", "Event:Play_Sound_01", "Global:245489792" Supported types: StateGroup, SwitchGroup, SoundBank, GameParameter, Event, Effect, AudioDevice, Trigger, Attenuation, DialogueEvent, Bus, AuxBus, Conversion, ModulatorLfo, ModulatorEnvelope, ModulatorTime, Platform, Language, AcousticTexture, Global class_id: Class ID (unsigned 32-bit integer) of the object type.
Provide exactly one of object_path, object_guid, object_name_with_type, or class_id.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_path | No | ||
| object_guid | No | ||
| object_name_with_type | No | ||
| class_id | No |