set_power
Control a music player's power by setting its state to on, off, or toggle.
Instructions
Turn a player on, off, or toggle power
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| playerId | Yes | Player ID to control | |
| state | Yes | Power state |
Control a music player's power by setting its state to on, off, or toggle.
Turn a player on, off, or toggle power
| Name | Required | Description | Default |
|---|---|---|---|
| playerId | Yes | Player ID to control | |
| state | Yes | Power state |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations indicate readOnlyHint=false, so mutation is expected. The description adds no extra behavioral context beyond stating the power actions; it does not disclose side effects, error conditions, or behavior when already in that state.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is one sentence of 9 words, highly concise and to the point. Every word is necessary and it avoids any fluff.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple two-parameter tool with no output schema, the description is adequate but lacks details on expected return, error states, or behavior when the player is unreachable. Could be more complete given the context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, with clear descriptions for playerId and state enum. The tool description merely repeats the enum values, adding no additional meaning beyond what the schema provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Turn', the resource 'player', and the three specific actions 'on, off, or toggle'. It distinguishes from sibling tools like play_pause or set_mute which handle different functionalities.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for power control but provides no explicit guidance on when to use it versus alternatives like play_pause or other player controls. No when-not-to-use or prerequisites are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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