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Glama
sevenfifty777

DCS Lua Runner MCP Server

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
DCS_SETTINGS_PATHNoPath to a custom dcs_lua_runner_settings.json file. If not set, the server looks for the file in its own directory.

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
execute_luaA

Execute arbitrary Lua code on DCS server. Returns the result of the executed code. Use this for custom operations not covered by other tools.

get_mission_infoA

Get current mission information including time, theatre, mission name, and weather conditions

get_player_infoA

Get information about the player's aircraft including position, altitude, speed, heading, and fuel

get_all_unitsA

Get a list of all units in the mission with their properties (coalition, type, position, etc.)

spawn_unitA

Spawn a new unit in the mission at specified coordinates. Can use DCS coordinates (x, z) OR real-world coordinates (latitude/longitude or MGRS).

send_messageB

Display a message to all players in the mission

get_theatre_infoA

Get information about the current theatre/map including terrain type and boundaries

get_aircraft_listA

Get a list of all aircraft in the mission with their status

convert_coordinatesA

Convert real-world Latitude/Longitude coordinates to DCS X/Z coordinates using the theatre's coordinate system

convert_dcs_to_llB

Convert DCS X/Z coordinates to real-world Latitude/Longitude

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.9/5.0

Scored across 10 tools

Disambiguation5/5

All tools have clearly distinct purposes: coordinate conversion, Lua execution, various queries (aircraft, units, mission, player, theatre), sending messages, and spawning units. No overlapping functionality that would confuse an agent.

Naming Consistency5/5

All tool names follow a consistent verb_noun pattern in snake_case, such as 'convert_coordinates', 'get_aircraft_list', 'send_message'. No mixing of conventions.

Tool Count5/5

10 tools are appropriate for the server's purpose of interacting with DCS. They cover essential operations without being excessive or too sparse.

Completeness4/5

The tool set covers major functionalities: coordinate conversion, querying units/aircraft/mission/player/theatre, sending messages, spawning units, and a generic Lua executor. Missing delete/modify operations for units or mission control, but the execute_lua tool can compensate, so only minor gaps.

Maintenance

ActivityInactive
ResponsivenessNo issues