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Why this server?
Allows AI agents to control and interact with Unity, enabling code execution, editor state querying, GameObject modification, and screenshot capture through a WebSocket-based communication system.
Why this server?
Designed specifically to integrate the Unity Editor game engine with AI Model clients (e.g., Claude Desktop, Windsurf, Cursor)
Why this server?
Enables users to manage projects, edit scenes, create prefabs, and generate scripts through natural language integration with Smithery.ai.
Why this server?
Connects Unity with local large language models through Ollama, enabling developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
Why this server?
A server that enables AI assistants to understand and interact with Unity projects in real-time, providing access to scene hierarchy, project settings, and the ability to execute code directly in the Unity Editor.