franchise-mcp-server
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@franchise-mcp-serverFind player 'Patrick Mahomes' and increase his speed to 90."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
franchise-mcp-server
An MCP (Model Context Protocol) server that lets LLMs read and edit Madden NFL franchise saves and EA SPORTS College Football dynasty saves (CFB 27+). It wraps bep713/madden-franchise — the community-standard parser behind tools like Franchise Editor — and exposes its full capability as a set of well-guarded tools. It also reaches the Frostbite game-asset layer (textures/meshes/tuning inside the game files) via a headless Frosty sidecar — see Frostbite game-asset layer.
Supported games (inherited from the library): Madden 19–27, College Football 27+. Both franchise saves and FTC (franchise-common) game-data files open.
┌────────────┐ MCP (stdio) ┌─────────────────────┐ ┌──────────────────┐
│ LLM client │ ◄─────────────────► │ franchise-mcp-server │ ◄────► │ madden-franchise │ ◄── CAREER-* / DYNASTY-* files
└────────────┘ └─────────────────────┘ └──────────────────┘Layout
franchise-mcp-server/
├── src/ TypeScript source
│ ├── index.ts server + tool registrations
│ ├── session.ts open-file sessions, table resolution, field loading
│ ├── serialize.ts field value ⇄ JSON conversion, validation, pagination
│ ├── types.ts structural types for the library
│ └── constants.ts
├── dist/ built JS (entry: dist/index.js)
├── tests/smoke-test.mjs end-to-end test (drives the server over stdio)
└── skills/franchise-editor/ ← docs for LLM agents
├── SKILL.md main skill (workflow + safety rules)
└── references/
├── domain-model.md file anatomy, references, free-lists
├── workflows.md step-by-step recipes
├── cfb-notes.md CFB 27 dynasty specifics
└── library-api.md building apps on the library directlyRelated MCP server: StatsPlus MCP Server
Setup
Requires Node.js >= 22.19.0.
This server depends on madden-franchise via file:../madden-franchise — clone it
as a sibling directory (the repo version includes CFB 27 support that is
ahead of the npm release):
# 1. Clone both repos side by side
git clone https://github.com/bep713/madden-franchise.git
git clone https://github.com/<you>/franchise-mcp-server.git
# 2. Build the library
cd madden-franchise && npm install && npm run build
# 3. Build the server
cd ../franchise-mcp-server && npm install && npm run build
# 4. Smoke test against bundled CFB 27 test data (uses a copy!)
cp ../madden-franchise/tests/data/DYNASTY-27COMPRESS /tmp/DYNASTY-TEST
node tests/smoke-test.mjs /tmp/DYNASTY-TESTRegister with Claude Code (project .mcp.json)
{
"mcpServers": {
"franchise": {
"command": "node",
"args": ["<absolute-path-to>/franchise-mcp-server/dist/index.js"]
}
}
}Register with Claude Desktop (claude_desktop_config.json)
{
"mcpServers": {
"franchise": {
"command": "node",
"args": ["<absolute-path-to>/franchise-mcp-server/dist/index.js"]
}
}
}Give the agent the skills/franchise-editor/ folder (Claude Code discovers it
from .claude/skills/; other agents can be pointed at SKILL.md directly).
Tool catalog
File lifecycle
Tool | Purpose |
| Open a CAREER-/DYNASTY- file into a session. Options: |
| Persist changes — overwrite, or |
| Close a session, discarding unsaved changes. |
| Sessions + which tables have unsaved changes. |
Discovery
Tool | Purpose |
| Browse/filter the ~2,000+ tables (name, uniqueId, record count, capacity, isArray). |
| Field definitions: type, min/max, maxLength, enum members, reference-ness, storage section. |
Reading
Tool | Purpose |
| Paginated row reads with field selection; |
| Every field of one row, field-paginated (Player has ~300 fields). |
| Find rows by field conditions ( |
Writing
Tool | Purpose |
| Batch field edits with validation: range-checked ints, length-checked strings, enum-name checking, references as |
References & row lifecycle
Tool | Purpose |
| Decode 32-bit refs (binary string, asset id, or tableId+row) to table name/uniqueId/row. |
| Which tables point at a record (run before removing/repurposing anything). |
| Free-list state: |
| Rebuild the free-list after bulk operations. |
Bundled full CFB 27 schema
CFB save headers only declare one of the game's three schema namespaces, so
stock schema selection leaves key tables (notably Team) schema-less. This
server bundles the full combined schema (data/schemas/CFB27_809_0.gz,
major 809) and auto-applies it to college saves — unlocking real field names
for team identity, the native Media/Coaches/CFP polls, prestige, and records.
Schema extraction method credit:
brooksg357-a11y/cfb27-dynasty-modding.
Design notes
Validation-first writes. The underlying library bit-packs values and will silently wrap out-of-range ints and corrupt free-lists if misused; this server rejects out-of-range/oversized/invalid-enum writes and empty-record writes with errors that state the valid values.
Stable identity. Tools push agents toward
table_unique_id(stable across files and game years) over file-specifictableIds and ambiguous names.Context-efficient. Everything is paginated and field-selectable; responses over ~25k chars truncate with explicit
truncated_by_size+next_offsetmetadata.Edit-safe partial reads. Field lists load incrementally; pending edits are flushed to the table buffer before any re-read, so partial reads never lose unsaved changes.
Sessions. Multiple files can be open at once (e.g. copy data between a Madden franchise and a CFB dynasty, or between a save and its backup).
Known table uniqueIds
Table | uniqueId | Verified |
Player |
| Madden 25/26, CFB 27 |
CharacterVisuals |
| CFB 27 |
Everything else: discover per-file with franchise_list_tables (name collisions
are common — eight tables named Team exist in CFB 27; pick by record count).
Draft class files (CAREERDRAFT-*)
Three additional tools read and write Madden 25/26 shareable draft class files directly (the CAREERDRAFT-* files the game imports/exports), separate from franchise saves:
draftclass_read — header + paginated prospects (~90 friendly fields each: names, all ratings, draft round/pick, dev trait, body type, portrait/commentary ids, college, full visuals JSON)
draftclass_get_prospect — one prospect, everything, optional visuals
draftclass_edit_prospects — apply field edits and write the file back (auto-backup when overwriting in place)
Powered by madden-draft-class-tools by WiiExpertise (GPL-3.0) — all credit for the CAREERDRAFT format work.
Frostbite game-asset layer (frosty_* tools)
Everything above edits save files. Four more tools reach the game's own
Frostbite asset database — the EBX objects, textures, meshes and gameplay
tuning inside CFB 27 / Madden 26 themselves — by driving MMC/Frosty's
FrostySdk headlessly. Proven on a real CFB 27 install: 1,012,545 assets
loaded, searched, and read into typed JSON.
frosty_info — profile + total asset count
frosty_search_assets — find assets by name (optional type filter)
frosty_list_types — distinct asset types with counts (discovery)
frosty_read_asset — one asset → full typed JSON tree
These are opt-in: set FROSTY_MMC_PATH to your MMC/Frosty editor folder
(after building the sidecar there — see frosty-cli/). Unset, the
tools error with a hint and the save tools are unaffected. The server keeps one
long-lived sidecar per game, so the first call loads the asset DB (~20s) and the
rest are instant.
┌────────────┐ MCP ┌─────────────────────┐ stdin/stdout ┌──────────────┐
│ LLM client │ ◄─────► │ franchise-mcp-server │ ◄──────────────► │ frosty-cli.exe│ ◄── CFB27 / M26 game data
└────────────┘ └─────────────────────┘ (headless SDK) └──────────────┘What's in there: gameplay/sim tunables live under AttribSys/data/**. Note that
recruiting / NIL / dynasty logic is compiled, not in the asset layer — the
asset DB only holds recruiting UI icons and cutscenes, so recruiting changes must
go through the save-file (franchise_*) tools. Read is proven; writing .fbmod
files is the next step. Build + boot recipe + honesty notes: frosty-cli/README.md.
License
MIT (the wrapped madden-franchise library is MIT by matthewpanetta/bep713).
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