blender-mcp-synthgen
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@blender-mcp-synthgenCreate a procedural rock, then sweep its vertex displacement seed across 20 variations"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
blender-synthgen-mcp
Procedural 3D synthetic-data toolkit for Blender — grounded node schemas, a lazy scene-graph walker, and a Houdini→Blender knowledge base, delivered as a self-contained Blender addon with an MCP server built in.
Quick Install (Blender addon)
Download the latest
synthgen_mcp.zipfrom releases (or build it yourself — see below)Install in Blender: Edit → Preferences → Add-ons → Install from Disk → select the zip
Enable "Synthgen MCP" — first enable installs dependencies (~15s one-time)
Connect from your IDE:
Claude Code / Cursor / VS Code — add to your MCP config:
{"synthgen": {"url": "http://localhost:8400/sse"}}
That's it. The addon runs an SSE MCP server inside Blender on port 8400. Your IDE connects to it and gets 33 grounded tools for procedural 3D work.
N-panel controls
In the 3D viewport sidebar (N) → "Synthgen MCP" tab:
Start/Stop — toggle the MCP server
Copy MCP Config — copies the connection JSON to your clipboard
Server status — shows running state and port
Change the port
Edit → Preferences → Add-ons → Synthgen MCP → Port (default 8400)
Related MCP server: Blender MCP
What's inside
The addon bundles:
33 MCP tools across 5 layers (setup, procedural authoring, graph introspection, pipeline, verification)
Grounding data — extracted node schemas for Blender 5.2 (Geometry Nodes, Shader, Compositor)
Main-thread executor — marshals all bpy calls safely from the MCP background thread
Tool layers
Layer | Tools | Purpose |
Setup |
| Scene building blocks |
Procedural |
| Node graph authoring with grounded identifiers |
Introspection |
| Live scene-graph traversal |
Pipeline |
| Parameter sweeps + provenance |
Schema |
| Query node schemas |
Verify |
| Runtime attribute checks |
Escape hatch |
| Direct bpy access (ungrounded) |
Why this exists
Transport (a Blender MCP) is a commodity. The moat is version-exact grounding + a build→verify loop. LLMs hallucinate node/socket identifiers, so we extract the real schema from Blender itself and give the agent tools to query it — never trusting model memory. The same idea, one level up, becomes the scene-graph walker: a lazy, pull-based view over the live scene so the agent can traverse real relationships.
Governing principle (see knowledge/procedural_paradigm.md):
derive, don't set. Native Blender is imperative/destructive; the agent must live on the
procedural island (Geometry Nodes / shader / compositor / drivers), because you cannot sweep
a hand-edit, and sweeping a parameter space is the whole job.
Build from source
# Install dev dependencies
pip install -e ".[dev]"
# Run tests (offline — no Blender needed)
pytest
# Build the addon zip
python scripts/build_addon.py
# → dist/synthgen_mcp.zipDevelopment mode
For development without rebuilding the zip each time:
Set Blender's
BLENDER_USER_SCRIPTSenvironment variable to point to theaddon/directoryOr symlink
addon/synthgen_mcp/into Blender's addons folder
The addon auto-detects whether it's running from source (adds src/ to path) or from a
built zip (uses bundled files).
Grounded against
Blender 5.2.0 LTS — Geometry Nodes (360), Shader (118), Compositor (168) node schemas
Houdini 22.0.368 — SOP/VOP/COP node schemas (for the crosswalks)
Regenerate for another version with the extractors in src/synthgen/extract/ (run inside
Blender / hython); drop results in data/schemas/<app-version>/.
Schema CLI (standalone)
The schema query tool works without Blender:
python -m synthgen.schema.query stats
python -m synthgen.schema.query show "Store Named Attribute"
python -m synthgen.schema.query --shader show "Attribute"
python -m synthgen.schema.query --compositor find "Cryptomatte"Architecture
IDE (Claude Code / Cursor / VS Code)
│
│ MCP protocol over SSE HTTP
│
▼
Blender addon (synthgen_mcp)
├── SSE MCP server (background thread, port 8400)
├── Main-thread executor (bpy.app.timers queue)
├── 33 grounded tools
├── Bundled schema data
└── N-panel UISee ROADMAP.md for project status and phase details.
License
MIT
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections. Dates show when Glama detected each change.
No tool schema history has been recorded yet.
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