Enables AI assistants to automate Godot 4 projects via headless tooling, live editor control, and runtime remote control, including scene building, testing, and observation.
Let Claude, Cursor, or any MCP-compatible AI work inside your Godot project: read and edit scenes, write and validate scripts, run the game, drive it, and read the errors — without copy-pasting anything.
Godot MCP connects AI assistants directly to the Godot editor, exposing 300+ tools for scene construction, node manipulation, runtime inspection, input recording, physics setup, animation authoring, and more.
Provides a comprehensive integration between LLMs and the Godot Engine, enabling AI assistants to intelligently manipulate project files, scripts, and the live editor. It supports advanced workflows including version-aware documentation querying, automated E2E game testing, and real-time visual context capture.
Enables AI assistants to fully access and manipulate Godot editor projects, including scenes, scripts, nodes, and settings, with an interactive visualizer.
Enables AI assistants to interact with Godot game projects through real-time error detection, automated testing, code analysis, and safe git-based patching. Provides comprehensive project context and development workflow automation for Godot developers.