get_console_output
Retrieve print statements, errors, and warnings captured during Godot scene execution. Use to debug runtime behavior without leaving your coding environment.
Instructions
Get console output from Godot debug session. Returns print() statements, errors, and warnings captured during scene execution. Requires an active debug session (run a scene with F5 in Godot). Use to debug runtime behavior, check print output, or monitor warnings.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Maximum number of entries to return (most recent). Default: all buffered. | |
| since | No | Unix timestamp (ms). Only return entries after this time. | |
| category | No | Filter by output category. console=print(), stdout=standard out, stderr=errors. |