Minimal Godot MCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| GODOT_LSP_PORT | No | Override default port selection. Default: tries ports 6007, 6005, 6008 in order | |
| GODOT_WORKSPACE_PATH | No | Set Godot project path for LSP initialization. Default: uses workspace from Godot's notification |
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_diagnosticsA | Check GDScript files for errors after editing or when analyzing code. Returns syntax errors, type errors, undefined variables, missing functions, and code quality issues from Godot LSP (<1s). Use this tool when: user references .gd files, requests GDScript modifications, or reports code errors. For workspace-wide validation, use scan_workspace_diagnostics instead. |
| scan_workspace_diagnosticsA | Scan entire workspace for GDScript errors across all .gd files (~1-2s for 100+ files). Returns errors from all .gd files excluding addons/ and .godot/. Use to find all errors/warnings in the project. For single-file checks, use get_diagnostics instead (<1s). |
| get_console_outputA | Get console output from Godot debug session. Returns print() statements, errors, and warnings captured during scene execution. Requires an active debug session (run a scene with F5 in Godot). Use to debug runtime behavior, check print output, or monitor warnings. |
| clear_console_outputA | Clear the console output buffer. Use to reset output collection before running a specific test or action. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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