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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
GODOT_LSP_PORTNoOverride default port selection. Default: tries ports 6007, 6005, 6008 in order
GODOT_WORKSPACE_PATHNoSet Godot project path for LSP initialization. Default: uses workspace from Godot's notification

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
get_diagnosticsA

Check GDScript files for errors after editing or when analyzing code. Returns syntax errors, type errors, undefined variables, missing functions, and code quality issues from Godot LSP (<1s). Use this tool when: user references .gd files, requests GDScript modifications, or reports code errors. For workspace-wide validation, use scan_workspace_diagnostics instead.

scan_workspace_diagnosticsA

Scan entire workspace for GDScript errors across all .gd files (~1-2s for 100+ files). Returns errors from all .gd files excluding addons/ and .godot/. Use to find all errors/warnings in the project. For single-file checks, use get_diagnostics instead (<1s).

get_console_outputA

Get console output from Godot debug session. Returns print() statements, errors, and warnings captured during scene execution. Requires an active debug session (run a scene with F5 in Godot). Use to debug runtime behavior, check print output, or monitor warnings.

clear_console_outputA

Clear the console output buffer. Use to reset output collection before running a specific test or action.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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