unreal-mcp
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TDQS
Scored across 20 tools
Most tools have distinct purposes, such as editor_create_object for creation and editor_delete_object for deletion, with clear boundaries. However, some tools like editor_get_asset_info and editor_get_asset_references could be slightly overlapping in providing asset metadata, but descriptions help differentiate them.
Tool names follow a consistent snake_case pattern with a clear 'editor_' prefix for most tools, and a 'get_'/'set_' pattern for path-related tools. This uniformity makes the set predictable and easy to navigate, with no mixing of conventions.
With 20 tools, the count is slightly high but reasonable for an Unreal Editor server, covering a broad range of operations from asset management to world editing. It might feel a bit heavy, but each tool appears to serve a specific function in the domain.
The tool set provides comprehensive coverage for Unreal Editor tasks, including CRUD operations for objects (create, update, delete), asset management (list, search, validate), project and map info, and utilities like screenshots and console commands. No obvious gaps are present for the stated purpose.